## Decimal Games

PIN number: CRGSLG

1. ### L7903 Swamp survival: hundredths challenge

• Learning area Mathematics
• Published 16/03/2016
• TLF-ID L7903

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look carefully at whole numbers and the tenths or hundredths. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the third in a series of six objects that progressively increase in difficulty.

2. ### L7906 Swamp survival: thousandths challenge

• Learning area Mathematics
• Published 16/03/2016
• TLF-ID L7906

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look carefully at whole numbers and the tenths, hundredths or thousandths. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the sixth in a series of six objects that progressively increase in difficulty.

3. ### L7902 Swamp survival: hundredths patterns

• Learning area Mathematics
• Published 16/03/2016
• TLF-ID L7902

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, skip-counting by tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a skip-counting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the second in a series of six objects that progressively increase in difficulty.

4. ### L7901 Swamp survival: hundredths counting

• Learning area Mathematics
• Published 16/03/2016
• TLF-ID L7901

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by either tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the first in a series of six objects that progressively increase in difficulty.

5. ### L124 Design a farm

• Learning area Mathematics
• Published 31/03/2016
• TLF-ID L124

Help a town planner to design a site plan for a farm. Using a 10x20 grid, design areas for two regions (orchards and houses) based on the decimals given. Assign the area for an additional six regions, using decimals of your choice. Observe the number line displaying equivalent fractions and percentages for the decimals used. This learning object is one in a series of three objects combined as 'Neighbourhood fractions'.

6. ### L7904 Swamp survival: thousandths counting

• Learning area Mathematics
• Published 16/03/2016
• TLF-ID L7904

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by thousandths to form the path. Compare the decimal fraction on each stepping-stone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the fourth in a series of six objects that progressively increase in difficulty.

7. ### L7905 Swamp survival: thousandths patterns

• Learning area Mathematics
• Published 16/03/2016
• TLF-ID L7905

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, skip-counting by hundredths and thousandths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a skip-counting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the fifth in a series of six objects that progressively increase in difficulty.

8. ### L868 Wishball: tenths

• Learning area Mathematics
• Published 23/06/2016
• TLF-ID L868

Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a ‘Wishball’ to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.

9. ### L874 Wishball challenge: thousandths

• Learning area Mathematics
• Published 04/04/2016
• TLF-ID L874

Test your understanding of decimal place value with numbers that include thousandths. Receive a starting number, such as 3.569, and work towards turning it into a target number, such as 7.832. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot the target! You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.

10. ### L869 Wishball: hundredths

• Learning area Mathematics
• Published 14/03/2018
• TLF-ID L869

Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible.

11. ### L873 Wishball challenge: hundredths

• Learning area Mathematics
• Published 31/03/2016
• TLF-ID L873

Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot the target! You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.

12. ### L122 Design a neighbourhood

• Learning area Mathematics
• Published 31/03/2016
• TLF-ID L122

Help a town planner to design a site plan for a neighbourhood. Using a 10x20 grid, design areas for four regions (apartments, hospitals, sports fields and schools) based on the fractions, decimals or percentages given. Assign the area required for an additional two regions, using a percentage and a decimal of your choice. Use a number line to indicate the equivalent fractions and decimals for two regions. This learning object is one in a series of three objects combined as 'Neighbourhood fractions'.

13. ### L123 Design a city

• Learning area Mathematics
• Published 31/03/2016
• TLF-ID L123

Help a town planner to design a site plan for a city. Using a 10x20 grid, design areas for two regions (schools and terraces) based on the percentages given. Assign the area for an additional six regions, using percentages of your choice. Observe the number line displaying equivalent fractions and decimals for the percentages used. This learning object is one in a series of three objects combined as 'Neighbourhood fractions'.

14. ### L875 Wishball challenge: ultimate

• Learning area Mathematics
• Published 04/04/2016
• TLF-ID L875

Test your understanding of decimal place value with whole numbers or numbers that include tenths, hundredths or thousandths. Receive a starting number, such as 3569, 356.9, 35.69 or 3.569, and work towards turning it into a target number, such as 7832, 783.2, 78.32 or 7.832. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.

15. ### L870 Wishball: ultimate

• Learning area Mathematics
• Published 23/06/2016
• TLF-ID L870

Test your understanding of decimal place value with whole numbers or numbers that include tenths, hundredths or thousandths. Receive a starting number, such as 3569, 356.9, 35.69 or 3.569, and work towards turning it into a target number, such as 7832, 783.2, 78.32 or 7.832. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.