Decimal Games
PIN number: CRGSLG

L7903 Swamp survival: hundredths challenge
 Learning area Mathematics
 Published 16/03/2016
 TLFID L7903
Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look carefully at whole numbers and the tenths or hundredths. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the third in a series of six objects that progressively increase in difficulty.
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L7906 Swamp survival: thousandths challenge
 Learning area Mathematics
 Published 16/03/2016
 TLFID L7906
Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look carefully at whole numbers and the tenths, hundredths or thousandths. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the sixth in a series of six objects that progressively increase in difficulty.
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L7902 Swamp survival: hundredths patterns
 Learning area Mathematics
 Published 16/03/2016
 TLFID L7902
Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, skipcounting by tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a skipcounting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the second in a series of six objects that progressively increase in difficulty.
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L7901 Swamp survival: hundredths counting
 Learning area Mathematics
 Published 16/03/2016
 TLFID L7901
Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by either tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the first in a series of six objects that progressively increase in difficulty.
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L124 Design a farm
 Learning area Mathematics
 Published 31/03/2016
 TLFID L124
Help a town planner to design a site plan for a farm. Using a 10x20 grid, design areas for two regions (orchards and houses) based on the decimals given. Assign the area for an additional six regions, using decimals of your choice. Observe the number line displaying equivalent fractions and percentages for the decimals used. This learning object is one in a series of three objects combined as 'Neighbourhood fractions'.
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L7904 Swamp survival: thousandths counting
 Learning area Mathematics
 Published 16/03/2016
 TLFID L7904
Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by thousandths to form the path. Compare the decimal fraction on each steppingstone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the fourth in a series of six objects that progressively increase in difficulty.
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L7905 Swamp survival: thousandths patterns
 Learning area Mathematics
 Published 16/03/2016
 TLFID L7905
Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, skipcounting by hundredths and thousandths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a skipcounting pattern. Put the decimals in order from smallest to largest. Test the sequence by sending the boy across the swamp. This learning object is the fifth in a series of six objects that progressively increase in difficulty.
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L868 Wishball: tenths
 Learning area Mathematics
 Published 23/06/2016
 TLFID L868
Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a ‘Wishball’ to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
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L874 Wishball challenge: thousandths
 Learning area Mathematics
 Published 04/04/2016
 TLFID L874
Test your understanding of decimal place value with numbers that include thousandths. Receive a starting number, such as 3.569, and work towards turning it into a target number, such as 7.832. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot the target! You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
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L869 Wishball: hundredths
 Learning area Mathematics
 Published 03/04/2017
 TLFID L869
Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible.
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L873 Wishball challenge: hundredths
 Learning area Mathematics
 Published 31/03/2016
 TLFID L873
Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot the target! You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
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L122 Design a neighbourhood
 Learning area Mathematics
 Published 31/03/2016
 TLFID L122
Help a town planner to design a site plan for a neighbourhood. Using a 10x20 grid, design areas for four regions (apartments, hospitals, sports fields and schools) based on the fractions, decimals or percentages given. Assign the area required for an additional two regions, using a percentage and a decimal of your choice. Use a number line to indicate the equivalent fractions and decimals for two regions. This learning object is one in a series of three objects combined as 'Neighbourhood fractions'.
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L123 Design a city
 Learning area Mathematics
 Published 31/03/2016
 TLFID L123
Help a town planner to design a site plan for a city. Using a 10x20 grid, design areas for two regions (schools and terraces) based on the percentages given. Assign the area for an additional six regions, using percentages of your choice. Observe the number line displaying equivalent fractions and decimals for the percentages used. This learning object is one in a series of three objects combined as 'Neighbourhood fractions'.
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L875 Wishball challenge: ultimate
 Learning area Mathematics
 Published 04/04/2016
 TLFID L875
Test your understanding of decimal place value with whole numbers or numbers that include tenths, hundredths or thousandths. Receive a starting number, such as 3569, 356.9, 35.69 or 3.569, and work towards turning it into a target number, such as 7832, 783.2, 78.32 or 7.832. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
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L870 Wishball: ultimate
 Learning area Mathematics
 Published 23/06/2016
 TLFID L870
Test your understanding of decimal place value with whole numbers or numbers that include tenths, hundredths or thousandths. Receive a starting number, such as 3569, 356.9, 35.69 or 3.569, and work towards turning it into a target number, such as 7832, 783.2, 78.32 or 7.832. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible. This learning object is one in a series of ten objects.
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