Korean / Year 5 and 6 / Communicating / Socialising

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Collaborate in group tasks and shared experiences that involve making collectivearrangements, such as making decisions or suggestions in group games, or creating and performing a role- play thatinvolves simple transactional exchanges

[Key concepts: task, organisation; Key processes: planning, organising,decision-making]


  • making collaborative decisions andarrangements using Korean in traditional Korean games either in online or offline mode, for example, playing 윷놀이(yunnori) counting (하나, 둘, …), ordering (첫 번째, 두 번째, …), numbering (일, 이, 삼, …) and using other expressions inKorean to decide on the movement of markers
  • creating and performing role-plays such as simulating simple transactions that involve asking for orgiving prices or asking for goods or services, for example, 얼마예요?; 오천 원이에요; 아이스크림 한 개 주세요
  • allocating and swapping roles in group games or simulated transactional exchanges
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
Cross-curriculum priorities
ScOT terms

Role-playing,  Decision making,  Collaborative learning,  Korean language

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