Close message Scootle will stop supporting resources that use the Adobe Flash plug-in from 18 Dec 2020. Learning paths that include these resources will have alerts to notify teachers and students that one or more of the resources will be unavailable. Click here for more info.

# Mathematics / Year 4 / Measurement and Geometry / Using units of measurement

Curriculum content descriptions

Use ‘am’ and ‘pm’ notation and solve simple time problems (ACMMG086)

Elaborations
• calculating the time spent at school during a normal school day
• calculating the time required to travel between two locations
• determining arrival time given departure time
General capabilities
• Literacy Literacy
• Numeracy Numeracy
ScOT terms

12 hour time

## Refine results by

Year level 3-4
Resource type
Learning area Mathematics

## Refine by topic

Related topic

### Timetable: talent quest

Work out a program for the Antic Island talent quest. Find the date for the show by marking off dates on a calendar. Check the travel plans for each act and work out their earliest arrival times. Place each act into a timetable slot. Create the final program for the talent quest. This learning object is the first in a series ...

### Sites2See – measurement for primary

Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.

### Timetable: talent quest: travel

Help plan a talent quest by checking the travel plans for each act and working out their earliest arrival times. This learning object is one in a series of seven objects.

### Timetable: extreme talent quest

Work out a program for the Antic Island Extreme Talent Quest. Check the travel plans for each act and work out their earliest arrival times. (They may be travelling via another destination first!) Place each act into a timetable slot. Create the final program for the talent quest. This learning object is the second in a ...

### Mixed-Up Maths

Join our host, Ed, as he finds himself in all types of situations where only his knowledge of Maths can help him. From saving the planet from Aliens, to creating a superhero that can stop a strawberry milkshake tidal wave. From searching for buried treasure, to jumping like a daredevil, or planning the greatest circus party ...

### Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...