F-10 Curriculum (V8)
F-10 Curriculum (V9)
Your search for ‘Counting’ returned 77 resultsTo optimise your search results, we recommend that you Register or Login for free
Choose to do the activities in levels one, two or three. Watch the beetles crawl into the garden or out of the garden. Watch some beetles completely or partially hide beneath the leaves. Work out how many beetles there are altogether. Remember to count any beetles hiding under the rock. Choose a number for your answer and ...
Count with Dodly and Flynn as they count their clay monsters and their toy dinosaur collection. Count a range of animals including kangaroos, butterflies and whales. Even count backwards as they launch a rocket into space.
This is a 16-page guide for teachers. It is a module introducing the concept of place value.
Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...
Bead strings are a great tool to make with children to model numbers in a variety of ways.
This resource introduces a number of activities focused around number patterns. Helping children to explore, continue and describe number patterns can lead to an early understanding of algebraic concepts.
This is a rectangular wooden abacus (15.5 cm x 29 cm x 2.5 cm), made in about 1900. It has two decks (divided horizontally by the beam) of 13 rods inserted vertically in the frame. On the bottom deck there are five wooden beads on each rod and on the top deck there are two beads on each rod. The abacus has a removable wooden ...
In this lesson students investigate odd and even numbers.
What is the role of zero as a placeholder for large numbers such as 1 million, 1 billion and 1 trillion? Find out about the notion of place value and powers of ten through the act of bead counting.
This is an interactive resource that represents numbers visually as groups of hundreds, tens and units. It can be used to count numbers by partitioning them based on place value, or to represent numbers by building them from grids of hundreds, tens and units. The numerals matching the visual representations can be visible ...
How important is zero in place value? How would you write '50' if there was no zero?
As a team, use your knowledge of different strategies to find the total number of Thundergoats as efficiently as possible (e.g. use combinations for ten). Mathematical ideas and strategies this game supports: noticing how items are organised can help you work out their total (subitising). There are many ways to add and ...
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...
An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?
The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...
This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.
Watch Dodly and Flynn at the monster fair investigating ways of representing the numbers from one to five. Two is a double, such as in a double scoop of ice-cream. Tally marks and 'tri' are used as representations of three, while four monster apples are shown as 3 and 1 or 2 and 2.