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F-10 Curriculum

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This interactive animated presentation demonstrates the representation of positive and negative fractions on a number line. Students are required to demonstrate their understanding by naming and locating fractions on the number line.

This interactive resource presents a review of fraction concepts and calculations. The language and processes of fractions are presented using interactive animations, and practice questions, with answers, are provided for students. Students have access to test questions, with answers, to evaluate their knowledge and skills. ...

This is an iPad app. Help a boy to hit a bullseye with his paper plane. Build two fractions that add up to a target number up to two. Complete the numerators of both fractions (one may have a fixed denominator). For example, work out how many thirds and how many sixths can be added together to total 4/3. Look at fraction ...

Help a frog to jump along a number line. Estimate the exact finishing point on a number line, after adding or subtracting multiples of tenths to a starting number. For example, 29.5+(12 x 0.2) = 31.9. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing ...

Help a boy to hit a bullseye with his paper plane. Build two fractions that add up to a target number up to two. Complete the numerators of both fractions (one may have a fixed denominator). For example, work out how many thirds and how many sixths can be added together to total 4/3. Look at fraction bars and a number line ...

Help a frog to jump along a number line. Estimate the exact finishing point on a number line, after adding or subtracting multiples of tenths or whole numbers to a starting number. For example, 29.5+(12 x 0.2) = 31.9. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern ...

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of hundredths to a starting number. For example, 1.72 + (11 x 0.07) = 2.49. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing ...

Help an archer to hit an apple with his arrow. Build two fractions to make a total of one whole. Complete the numerators of both fractions (they may have fixed denominators). For example, work out how many quarters and how many eighths can be added together to total one whole. Look at fraction bars and a number line to ...

Use a tool to explore what happens when you change the numerals in a fraction. Compare two fractions and find out which is larger. For example, decide whether 4/3 is larger than 7/5. Build the two fractions. Compare the fractions on a number line.

Help a girl to throw her ball through a hoop. Build two fractions to make a total of one whole. Complete the denominator of a fraction (at least one fraction may have a fixed numerator). For example, work out how many tenths can be added to three-fifths to total one whole. Look at fraction bars and a number line to compare ...

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on an area representation and a common fraction. Match three decimals with each tool.

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a number line and a common fraction. Match three decimals with each tool. This learning object is one in a series of nine objects.

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a range of visual scales and other representations. Work with a random selection of two of these representations: common fraction, number line, counting frame ...

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a collection (represented by fishbowls) and adjust a common fraction. Match three decimals with each tool. This learning object is one in a series of nine objects.

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of whole numbers to a starting number. For example, 255+(10 x 4) = 295. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing spots' ...

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on a range of visual scales and other representations. Work with a random selection of two of these representations: common fraction, number line, counting frame, dial, array ...