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Teacher resource

Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

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Apple Macintosh software game - 'Tetris', 3 1/2-inch floppy disk, 1987

Tetris is a falling-blocks puzzle video game that was designed and programmed in Moscow in 1984. Its developer has said that he was inspired by pentominoes. The name is derived from the Greek 'tetra' meaning 'four'. This game 'Tetris - The Soviet Challenge - 1987 and 1988' was collected because it was one of the first games ...

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Apple Macintosh software game - 'Panzer Battles', 1990

This is the cover of a computer game 'Panzer Battles'. It came on two floppy disks with two booklets, a supplement and two cards in a box, and dealt with the Eastern Front during the Second World War. It is one in a series of games in which software micromanaged the actions of individual units, for example battalions or ...

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Apple Macintosh software game - 'Warlords II', 1994

This is the cover of 'Warlords II', a fantasy strategy game. It came on four floppy disks with two booklets, a map and two marketing cards in a cardboard box in a sleeve, and was introduced in 1994. This fantasy game allowed up to eight players to participate. It features castles, monsters, heroes and armies. The game had ...

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Hour of Code: Saloni on the If/Else block

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is and looks at how If/Else blocks can be used to program the movement of a zombie character. This is the fifth of seven clips in ...

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Hour of Code: Introduction

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  This video explains what computer science is and what a computer programmer does. This is the first of seven clips in the Hour of Code tutorial. To try your hand at coding visit learn.code.org

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Hour of Code: Chris Bosh teaches Repeat Until statements

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, basketball star Chris Bosh explains the difference between a Repeat Until command and a Repeat Loop command. This is the third of seven clips in the Hour of Code tutorial. ...

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Hour of Code: Mark Zuckerberg teaches Repeat Loops

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this instructional video, Facebook's Mark Zuckerberg explains what a Repeat Loop is and how to use the repeat block. This is the second of seven clips in the Hour of Code tutorial. To ...

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Hour of Code: Bill Gates explains If statements

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Bill Gates, creator of Microsoft introduces the If statement. He explains that the If statement is a fundamental concept in computer programming. By demonstrating the use ...

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Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

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Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

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Unplugged Activity: My Robotic Friends

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One group of students take on the role of "programmer", drawing arrows on paper to guide the other group of students, the "robots" to build a stack of cups in a particular configuration. ...

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Unplugged Activity: Graph Paper Programming

This video introduces one of code.org's unplugged activities and provides an introduction to programming without the use of computers. One student takes on the role of "programmer", drawing arrows and scribbles on paper to guide the other student to re-create a particular picture. For more information on the activities ...

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Telling robots what to do

If you were programming a robot to play a competitive game of soccer, what are some of the things you would consider? Think about some of the most basic functions of a robot, like walking, stopping and turning, to more complicated functions like recognising objects and reacting to them in a specific way.

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Imagining other uses for robotics technology

It's cool to program robots to play football, but there are many more useful applications for programming robots to react to what they are seeing. What are some of the examples David McKinnon gives? Can you think of some more examples?

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Apple Macintosh software package - MacWrite and MacPaint, 3 1/2-inch floppy disks, c1985

This is a moulded plastic box containing the Apple Macintosh software products MacWrite and MacPaint. There are also system disks, manuals and other items. 'Macintosh' is printed on some of the objects in the box. The packaging is attractive, protects the items inside and is portable.

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Apple II software program - VisiCalc, 5 1/4-inch floppy disk, 1981

This is the cover of a folder containing VisiCalc, the world's first electronic spreadsheet program for personal computers. Text on the cover reads: 'VISICALC / INSTANTLY CALCULATING "ELECTRONIC" WORKSHEET' at the top and 'VISICORP / PERSONAL SOFTWARE' at the bottom. There are also examples of calculations the program could ...

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Dorothy Howard Collection in the Australian Children's Folklore archive, 1954-55

This item is a box of index cards arranged alphabetically, with two shown prominently - one handwritten, one typed on a typewriter. It is an example of items from the Dorothy Howard Collection, part of the Australian Children's Folklore Collection (ACFC) archive, ACFC Series 3. Dr Dorothy Howard came to Australia in 1954-55 ...

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Operating console of CSIRAC, 1955-64

This is a 1964 photograph showing maintenance engineer Jurij Semkiw at the operating console of CSIRAC, Australia's first digital computer. CSIRAC, or 'Council for Scientific and Industrial Research Automatic Computer' was one of the world's first electronic digital stored program computers. It is the last of the first ...

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Programming computers

Did you know you have to be very specific when you're programming computers to do something? Watch this video as David from UNSW explains why you have to be so exact when programming computers.