Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.

F-10 Curriculum

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This website is about the parliaments of the states and territories of Australia, as well as the Australian Parliament. It describes the different origins of the colonies and their movement to self-government during the 19th century, and subsequent federation into one nation in 1901. The resource describes the structures, ...

Discover what happens when the expeditions of Matthew Flinders and Nicolas Baudin return home. Both explorers brought back detailed maps and specimens, including live kangaroos and emus, from 'New Holland'. How will each explorer be celebrated and remembered? Watch this clip to find out.

Ever missed an appointment because you misread a timetable? Well it is easily done if you don't know how to read 24 hour time. In this clip, see how to read 24 hour time and find out where it is commonly used. Look at the other time system used -12 hour time. Find out what those letters 'am' and 'pm' really mean! Compare ...

This interactive animated presentation demonstrates the representation of positive and negative fractions on a number line. Students are required to demonstrate their understanding by naming and locating fractions on the number line.

This teacher resource describes a case study investigating the use of visual tools to enhance mental computation by year 4 students who achieved poor results on the National Assessment Program - Literacy and Numeracy (NAPLAN) numeracy test, at St Monica's Primary School, Canberra. The method section describes the use of ...

Help two children travel around town. Look at a map, then check bus and train timetables. Choose the fastest route. Notice that you may need to change between train or bus lines to achieve the best result. This learning object is the second in a series of four objects that progressively increase in difficulty.

Test your understanding of fractions. Decide which one of a pair of fractions is larger, or if they are the same. Answer 9 or 12 questions, depending on your answers. Receive a report showing all of your answers. This assessment object is one in a series of two objects.

Test your understanding of whole numbers in a variety of representations (number words, numerals, dice dots, ten-frames). Arrange train carriages in sequence according to numbers represented on their sides. For example, arrange four carriages into the sequence 8, 9, 10, 11. Identify the numbers that come before and after ...

Make a word problem using beetles. First, decide whether to add or subtract. Select the number of beetles for your problem. Use the number line to show how to solve the problem. Watch an animation of the problem on a number line. Make a number sentence to match the number line. This learning object is one in a series of ...

Look at a word problem that uses beetles. Use the number line to show how to solve the problem. Watch an animation of the problem on a number line. Make a number sentence to match the number line. This learning object is one in a series of five objects. Three objects in the series are also packaged as a combined learning object.

Help Li by selecting the best texts for different parts of his day. Choose the correct text in a range of activities such as helping Li make up his mind about which food is healthy for breakfast, and what to pack in his school bag. This learning object is one in a series of six objects.

Help Jeneka by selecting the best texts for different parts of her day. Choose the correct text in a range of activities such as helping Jeneka get to school, and completing a project about Vincent Lingiari. This learning object is one in a series of six objects.

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Challenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target number. For example, receive a starting number of 39.61. Spin the number 5 and decide whether to add or subtract 0.05, 0.5, 5 or 50 to reach your target number of 70.12 ...

Test your understanding of the use of scales, ranging from tens of thousands or thousands through to ones, tenths or hundredths. Look at two numbers and place a third number on a number line. Rename the third number by assigning place values for each digit or group of digits. For example, look at the numbers 105 384 and ...

Test what you know about using scales ranging from hundreds and tens down to tenths and hundredths. Look at two numbers and place a third number on a number line. Rename the third number by assigning place values for each digit or group of digits. For example, look at the numbers 74.6 and 76 on a number line and select ...

Test what you know about placing numbers on a number line. See two numbers on a line. Choose the best ruler to add markers to the number line and find the place for a third number. Rename the third number in two different ways by selecting the correct place values. For example, look at the numbers 35 and 47 on a number ...

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. ...