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Unplugged Activity: Computational Thinking

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Unplugged Activity: Computational Thinking

SUBJECTS:  Technologies

YEARS:  F–2, 3–4, 5–6


This video discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems.

The goal of the lesson is for a group of students to write a set of instructions for another group of students to draw particular monsters.

Students write the instructions using the four steps of Computational Thinking: decomposition, pattern location, abstraction and algorithms.

For more information on the activities introduced in this video, visit https://studio.code.org/courses


Acknowledgements

Video courtesy of code.org



Production Date: 2014


Copyright

Metadata © Australian Broadcasting Corporation and Education Services Australia Ltd 2012 (except where otherwise indicated). Digital content © Australian Broadcasting Corporation (except where otherwise indicated). Video © Australian Broadcasting Corporation (except where otherwise indicated). All images copyright their respective owners. Text © Australian Broadcasting Corporation and Education Services Australia is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).

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