F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Describe position and movement (ACMMG010)
Location (Geometry), Displacement (Motion)
8 direct matches to ACMMG010 | 12 other related resources Showing the top 20 search results
The pigs are playing a game of hide and seek. One pig counts to 100 while all the other pigs go and hide. But where are the hiding pigs? The pig cannot find the hiding pigs so he sets up a table of food to lure the other pigs from their hiding places. The spoken text of this short animated story is featured in speech bubbles ...
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
Students describe the location of objects by indicating positions.
This planning resource for Foundation is for the topic of Position and location. Students are becoming familiar with using common words for describing position and location of an object.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
How do we measure how big something is? Flynn and Dodley want to see who has the bigger toy bus. Which bus is taller, wider, longer? Flynn models how to measure his bus using sticks so he can make a garage for his 'magic' bus. The Flying girl and others also do some measuring.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
This sequence of two lessons explores the similarity and differences of objects based on attributes. The sequence begins by looking at the attributes of colour and shape and then introduces a third attribute of size. Students are asked to determine what an object might look like when one or two of its attributes are changed. ...
This sequence of lessons explores the various possibilities for constructing a circular pattern using different colours. Students decorate party hats using two and then three different coloured pompoms and investigate the combinations that arise. They then create circular patterns using four colours and identify similarities ...
This lesson engages students in gathering and representing data on the shoes that students wear to school. Students work together as a class to sort their shoes into different categories of their choosing. They organise and represent their data using a picture graph, then use the graph to answer questions and make simple ...
Flynn and Dodly are going on a camping adventure. Watch how they measure the capacity of different containers. Which container will hold the most? 'Dodly the Adventurer' needs a container to put all his precious rocks in. Can you find a container big enough?
Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.
This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.
This sequence of two lessons engages students in comparing lengths of pieces of wool: 'woolly worms'. Students use direct comparison to order their collection of worms from shortest to longest. They learn to order their collection of worms using a variety of strategies, to record lengths using informal units, to draw worms ...
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.