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Mathematics / Year 3 / Statistics and Probability / Chance

Curriculum content descriptions

Conduct chance experiments, identify and describe possible outcomes and recognise variation in results (ACMSP067)

Elaborations
  • conducting repeated trials of chance experiments such as tossing a coin or drawing a ball from a bag and identifying the variations between trials
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Measures of spread,  Probability,  Observations (Data)

Video

Numbers Count: Chance and playing with dice

Have you ever played a game that required you to roll a dice? Did you know that you have equal chances of rolling any of the six numbers? Can you think of another experiment where you have an equal chance of getting one result or the other?

Video

What Are the Chances?

Do you know what chance is? It's the probability or the likelihood of something happening. Watch this video as Grace explains the probability of picking a red marble out of a bowl. What's the probability of picking a green marble?

Interactive

Spinners: explore

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...

Online

Always, sometimes, never

This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...

Online

Possible outcomes: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Possible outcomes. Students develop their knowledge of the language of chance, which is a subjective, informal estimate. Students learn to describe events as impossible, unlikely, likely, even chance, highly likely and certain.

Video

Graphing

Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Interactive

The slushy sludger: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Video

Comparing chance

A simple interactive simulation in which students compare probabilities.

Online

Conduct chance experiments: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. They can identify and describe possible outcomes and record the results of the chance experiments. Students then compare results of trials and discuss the variation. It is expected that students ...

Downloadable

Come in spinner

Students recognise and describe variations in results and conduct a simple experiment with spinners.

Downloadable

Lucky dip

Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.