Digital technologies / Year 5 and 6 / Digital Technologies Knowledge and Understanding

Curriculum content descriptions

Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014)

Elaborations
  • describing digital systems as having internal and external components that perform different functions, for example external components for inputting data including keyboard, microphone, stylus; internal processing components including the central processing unit; external output components including speakers, projector, screen; and data and information storage components including cloud and external devices
  • explaining how data may be transmitted between two digital systems in different ways, for example that wires or cables are used in wired networks to transfer data from one digital system to another, and radio waves are used to transmit data in wireless or mobile networks
  • investigating how the internal and external components of digital systems are coordinated to handle data, for example how a keyboard, central processing unit and screen work together to accept, manipulate and present data and information
  • investigating how emerging digital systems work, for example using an augmented reality app (or blended reality) and considering how images of real-world objects can be blended with computer-generated information to produce a virtual reality
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Software,  User interfaces,  Computers,  Internet

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Classroom ideas: Micro:bit environmental measurement (visual and general-purpose programming): years 5-8

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.

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Exploring digital systems unplugged: networks: years 5-6

This PDF provides activities in which students identify features of digital systems, and create models to demonstrate their operations. Students are encouraged to demonstrate their understanding of Domain Name Servers (DNS), routing, and transmission control and internet protocols (TCP/IP).

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How 'binary information' is communicated via the internet

Ever wondered how your photos, emails and messages get sent between devices? Watch as software engineer Tess Winlock explains what binary information is, and how it gets from one place to another. Can you explain what 'bits' are? How about 'bytes'? In the past, binary information was sent using physical systems like semaphore ...

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Classroom ideas F-10: Aboriginal and Torres Strait Islander connections to Digital Technologies

This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.

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Classroom ideas: Micro:bit environmental measurement (visual programming): years 5-6

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode and visual programming.

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DIY micro:bit metal detector: years 5-6

This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.

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Micro:bit missions: Take a chance on me (Integrating Mathematics): years 6-8

This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.

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ACARA sample assessment task: years 5-6: Representing data

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to the representation of data in binary code. The resource includes an assessment planner and rubric, as well as links to curriculum and learning resources.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: Teacher PowerPoint

This PowerPoint supports the assessment task, Staying fit, healthy and sun-safe. It is the last in a series of four resources.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: Teacher booklet

This document provides suggestions for using digital systems to encourage fit and healthy activity. It is the second in a series of four resources.

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...

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Classroom ideas: QR codes, digital systems and data representation: yrs 5-6

This PDF provides ideas for using QR codes in classrooms to generate discussion about data representation and digital systems: how they work, who uses them and for what purposes. The resource also includes a simple tutorial on creating and using QR codes.

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Work sample Years 5 and 6 Digital Technologies: Explanation: School networks

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Years 5 and 6 Digital Technologies. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Years 5–6: Digital systems, safety and security

This scope and sequence unit explores the internal components of a digital device and their function. It explores computers connected via networks and how to use safe behaviours in a digital world.

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digIT Robotics workbook

This brief lesson provides an introduction to coding MakerBots (mBots) using a block language. It provides introductory information about the robot's sensors, motors and microcontroller so students can control the mBot.

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digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

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DT Challenge - 5/6 Blockly - Intro to Micro:Bit

Learn how to program a BBC micro:bit using Blockly. No experience required. Learn the basics of programming in Blockly with our full BBC micro:bit simulator.

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DT Challenge - 5/6 Blockly - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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Questacon Cyber Castle Challenge

Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.