Mathematics / Year 4 / Number and Algebra / Number and place value

Curriculum content descriptions

Apply place value to partition, rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems (ACMNA073)

Elaborations
  • recognising and demonstrating that the place-value pattern is built on the operations of multiplication or division of tens
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Place value,  Associativity

Online

reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...

Online

reSolve: Authentic Problems: 10000 Centicubes

This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...

Online

reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...

Interactive

Wishball challenge: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...

Video

BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?

Online

Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Downloadable

Let's party!

In this lesson students learn about needs and wants whilst budgeting for a birthday party. Students gather and compare data about how their classmates celebrate birthdays. They are then introduced to budgeting in the context of planning a party. They are asked to consider how needs and wants impact their spending choices ...

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...

Online

TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

Online

TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...

Online

TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

Online

TIMES Module 5: Number and Algebra: using place value to write numbers - teacher guide

This is a 16-page guide for teachers. a module that introduces place value.

Online

TIMES Module 7: Number and Algebra: addition of whole numbers - teacher guide

This is a 16-page guide for teachers. This module introduces addition of whole numbers.

Online

TIMES Module 8: Number and Algebra: subtraction of whole numbers - teacher guide

This is a 16-page guide for teachers. This module continues the consideration of whole numbers.

Online

reSolve: Multiplication - Cartesian Product

This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...

Online

reSolve: Algebra: Triangle Inequality

This sequence of two lessons explores the triangle inequality theorem. Students are challenged to construct triangles with a given number of matchsticks, explore and record what combinations of sticks can create valid triangles and represent their findings using mathematical expressions. Each lesson is outlined in detail ...

Interactive

Wishball: hundredths

Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. ...

Online

reSolve: Algebra: Odds and Evens

This sequence of two lessons focuses on developing students' understanding of the properties of odd and even numbers. Students explore the results of adding and subtracting odd and even numbers and use these results to make generalisations. They then apply this generalisation to solve problems and to explore patterns. The ...

Online

reSolve: Multiplication - The Tiler

This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...