# Mathematics / Year 4 / Number and Algebra / Number and place value

Version 8
Curriculum content descriptions

Apply place value to partition, rearrange and regroup numbers to at least tens of thousands to assist calculations and solve problems (ACMNA073)

Elaborations
• recognising and demonstrating that the place-value pattern is built on the operations of multiplication or division of tens
General capabilities
• Literacy Literacy
• Numeracy Numeracy
• Critical and creative thinking Critical and creative thinking
ScOT terms

Place value,  Associativity

## Refine by topic

Related topic

### BTN: What is an abacus?

An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?

### Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

### Wishball challenge: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...

### reSolve: Authentic Problems: 10000 Centicubes

This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...

### reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...

### reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...

### Developing flowcharts: Halving strategy

In this lesson, students will create a flowchart outlining the sequence of steps required when using the halving strategy for division. The process of creating the flowchart consolidates the sequential steps required when solving problems and can be found in other learning areas, such as Design and Technologies and Digital ...

### reSolve: Multiplication: Trays of Arrays

This sequence of 7 tasks uses the array to explore the distributive and associative properties of multiplication. Students use different strategies to calculate the number of items in arrays, and use mathematical reasoning to explain which strategies are the most useful. Students learn to use the distributive property to ...

### Crocodile and Shark (4–6) - Calculate

In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.

### Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.

### Park Ranger Problem Solving: An ‘Addition & Subtraction’ Rich Task for Years 3–4 - Calculate

The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.

### Subtraction Year 3 & 4 - Calculate

This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.

Regular practise of addition facts can help children build their confidence in maths.

### Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

### Work sample Year 4 Mathematics: Number: addition and subtraction

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

### Work sample Year 4 Mathematics: Odd and even

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

### Act it out

Students revise and extend the recall of 10x. They describe and continue patterns created from multiplication, and solve multiplication and division problems.

### Efficient strategies: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Efficient strategies. Students develop efficient strategies and use appropriate digital tools for solving problems involving addition and subtraction, and multiplication and division where there is no remainder. They choose and use estimation and rounding to check and ...

### Multiplication: 2 digit by 2 digit numbers: video and teaching guide

This video explores multiplicative strategies, methods and models to solve a given worded problem. It uses a scenario of a student helping a sibling to explore and discuss methods for solving the problem: ‘How many months has a 25 year old been alive?’ It shows how prior knowledge is required to know what type of calculation ...

### Let's party!

In this lesson students learn about needs and wants whilst budgeting for a birthday party. Students gather and compare data about how their classmates celebrate birthdays. They are then introduced to budgeting in the context of planning a party. They are asked to consider how needs and wants impact their spending choices ...