F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tell time to the half-hour (ACMMG020)
Time units, Clocks
8 direct matches to ACMMG020 | 12 other related resources Showing the top 20 search results
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.
Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...
Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...
This sample multi–age unit explores the big idea 'what needs to be measured determines the unit of measurement'.
This sample multi-age unit explores the big idea 'what needs to be measured determines the unit of measurement'.
This two-week unit develops student knowledge, understanding and skills that problems can be solved and represented in different ways.
Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.
This two-week unit develops student understanding of data and chance, and their interconnectedness. Students are provided opportunities to: investigate topics of interest by choosing suitable questions to collect, display and interpret relevant data; identify misleading data; learn the names and order of days of the week; ...
This two-week unit develops student knowledge, understanding and skills to solve mathematical problems using critical and strategic thinking.
Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
The content of this book is organised into topics including understanding units, and direct measuring.
This planning resource for Year 1 is for the topic of Time and duration. Students develop their understanding that different lengths of time have different names and that each time duration has a different standard unit of measure such as, hour, day, month and year.
Students tell time to the hour and half-hour. They match analog and digital time representations.
A guide to teaching about measurement including indirect measuring, and estimating.
This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.
Compare algorithms designed to complete the same task, and evaluate each for efficiency.
Flynn and Dodly are going on a camping adventure. Watch how they measure the capacity of different containers. Which container will hold the most? 'Dodly the Adventurer' needs a container to put all his precious rocks in. Can you find a container big enough?
This is a printable board game for students to practise matching analogue clock times to digital or words. Times are presented in quarter hours for example 5:15 or quarter past five. The game includes instructions.