F-10 Curriculum (V8)
F-10 Curriculum (V9)
Compare 12- and 24-hour time systems and convert between them (ACMMG110)
12 hour time, 24 hour time
4 direct matches to ACMMG110 | 13 other related resources
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Find out how to tell the time without a clock! A sundial uses the position of the sun to indicate the time. Typically, a stick (gnomon) casts a shadow upon a plane or surface that has markings, which indicate the time by the position of the shadow. See if you can create a sundial of your own.
Ever missed an appointment because you misread a timetable? Well it is easily done if you don't know how to read 24 hour time. In this clip, see how to read 24 hour time and find out where it is commonly used. Look at the other time system used -12 hour time. Find out what those letters 'am' and 'pm' really mean! Compare ...
This planning resource for Year 5 is for the topic of Time and duration. Students focus on reading time in 12- and 24-hour time and converting between them. They build on their knowledge of am and pm notation and solve time-related problems.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This sustainable transport learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
The content of this book is organised into topics including understanding units, and direct measuring.
This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...
A guide to teaching about measurement including indirect measuring, and estimating.
This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.
This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.
This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...
This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...
Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.
Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Use this tool to match clock times to the time presented on a Master clock. This learning object is one in a series of twelve learning objects.