Mathematics / Year 3 / Number and Algebra / Number and place value

Curriculum content descriptions

Apply place value to partition, rearrange and regroup numbers to at least 10 000 to assist calculations and solve problems (ACMNA053)

Elaborations
  • recognising that 10 000 equals 10 thousands, 100 hundreds, 1000 tens and 10 000 ones
  • justifying choices about partitioning and regrouping numbers in terms of their usefulness for particular calculations
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Place value,  Associativity

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Online

reSolve: Addition: Chess - The Rook

This lesson engages students in investigating place value and the addition and subtraction of numbers by exploring computation on the number chart. Students analyse the moves of a rook chess piece and how the value of the numbers change as he moves. This builds into an exploration of how the number chart can be used as ...

Online

Place value: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Place value. Students consolidate and deepen place value knowledge of two- and three-digit numbers. They do this by partitioning, rearranging and regrouping numbers to help in addition and subtraction calculations.

Online

MoneySmart: Sal's secret

This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...

Interactive

Piñata Party Tens (2-digit place value)

As a team, use your knowledge of tens and ones place values to help the goats release the treats from the piñata and have the GOAT party! Mathematical ideas and strategies this game supports: - Increasing and decreasing the value of 2-digit numbers. - Identifying the value of a digit based on its position in a numeral. - ...

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Downloadable

Flying high

Students partition four-digit numbers into place-value parts.

Downloadable

Hundreds and thousands

Students compare and order three-digit numbers using number lines.

Downloadable

School challenge

Students represent four-digit numbers to 2,000 using materials. They read, write and compare three-digit and four-digit numbers.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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Salute - Calculate

This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.

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Work sample Year 3 Mathematics: Ways to make 18

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Downloadable

AERO Ochre Maths Year 3 Unit 2 - Exploring calculation strategies

This sequence of 15 lessons will teach students various calculation strategies.

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Pattern & Algebra Year 3 - Calculate

The focus of this activity is to discover if students can use numbers to describe a pattern created with objects. We want to encourage students to record what they know about the pattern in a table and then use this information to help predict future terms and identify the rule or function for the pattern. At this stage, ...

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Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

Online

reSolve: Algebra: Number Sequences

This sequence of lessons aims to build students' algebraic thinking through explorations of additive number patterns. Students are challenged to solve problems to generate patterns, explore strategies for addition and subtraction and apply their skills to constructing their own new patterns.The lessons are outlined in detail ...

Interactive

The multiplier: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...