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Mathematics / Year 3 / Statistics and Probability / Chance

Curriculum content descriptions

Conduct chance experiments, identify and describe possible outcomes and recognise variation in results (ACMSP067)

Elaborations
  • conducting repeated trials of chance experiments such as tossing a coin or drawing a ball from a bag and identifying the variations between trials
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Measures of spread,  Probability,  Observations (Data)

Interactive

Spinners: explore

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...

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Always, sometimes, never

This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...

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Visual representations help understand aspects of our world (chance and position) Multi-age 3–6 Year B – Unit 8

This 2-week unit unit develops the big idea that visual representations help us understand aspects of our world. Students are provided opportunities to: use directional language to interpret and locate positions on a grid map; predict and describe possible outcomes from chance experiments; use visualisation, language and ...

Interactive

Goat Grommets (Mental computation and dependent probability) - ABC Education

As a team, you'll need to use your understanding of probability to decide which waves your surfer should catch — or when to play it safe and head in. Use mental addition to calculate your score. Enjoy the surf but watch out for the shark pig! Mathematical ideas and strategies this game supports: the probability of an occurrence ...

Interactive

Goat Squad (Partitioning numbers and dependent probability) - ABC Education

The Rocksteady Reds cheer squad is competing against the Blue Boing Boings to be the first to build a triangle and win the cheerleading competition. Will you use your strategies for addition and partitioning numbers to help your team win? Mathematical ideas and strategies this game supports: addition and partitioning numbers; ...

Interactive

Goat to bed (Partitioning twenty) - ABC Education

Some naughty little goats should be in bed, but they are still up and playing games! You will need to choose teams, then use your strategies (such as combinations for 20) to decide who wins: baby goats or babysitter! Mathematical ideas and strategies this game supports: numbers can be partitioned in many ways; there are ...

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Coin Toss - Calculate

The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.

Downloadable

Lucky dip

Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.

Downloadable

Come in spinner

Students recognise and describe variations in results and conduct a simple experiment with spinners.

Video

Graphing

Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Interactive

The slushy sludger: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...