F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Interpret and compare data displays (ACMSP070)
Data representation
3 direct matches to ACMSP070 | 17 other related resources Showing the top 20 search results
This sequence of two lessons explores the concept of statistical variation. Students make licorice logs both by hand and by using a Play Doh machine. They record and compare the attributes of both types of licorice by plotting their findings and comparing the shapes of the two plots. Students are then challenged to produce ...
This sequence of four lessons explores fractions and statistical reasoning through conducting a series of fair tests to answer the question 'What fraction of a bottle needs to be filled with water to be the best for bottle flipping?'. The lessons focus on building understanding of fractions and collecting, organising and ...
Super heroes have amazing powers. To avert disaster we need a super hero who has intelligence, strength and speed. Which super hero has the right super units of each super power? Compare the super hero bar graphs. Will it be Mega Muscle Man, Atomic Angel, Keyboard Kid or some other super hero? Watch the clip to find out?
In this resource students will construct picture graphs using one-to-one correspondence and information in a table, represent data in more than one way, interpret information presented in picture graphs and identify problems in picture graphs. It includes SMART Notebooks, links to interactive activities and printable worksheets. ...
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...
These seven learning activities, which focus on 'open-ended tasks' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use investigations in order ...
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...
Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
Explore facts about the life of cassowaries: physical characteristics; diet; habitat; life cycles; and locations. Interact with graphs to see how much people can help cassowaries. Work through ecology notes and resources. Answer questions as you go; express your answers as fractions. This learning object is one in a series ...
Decrypt the ancient cipher box used by Julius Caesar over 2,000 years ago! By shifting the alphabet or replacing one letter for another further down the alphabetical sequence, you can crack a coded message. The secret to a cipher is one special piece of shared information, known as a key. This shared key is required for ...
Learn about the core concepts of fractions through 12 animated clips. View the clips on the topic that you want to learn about. These clips will help build a string foundation in fractions. Free when reviewed on 12/5/2015.
Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...
Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.
In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...
How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.
Explore graphs, grids and mapping with a focus on reading and writing location data using coordinate geometry. Grids and maps illustrate the concepts of parallel/perpendicular lines (axes or labelled number lines), ordered pairs and intersection points.
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...
This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...