F-10 Curriculum (V8)
F-10 Curriculum (V9)
Describe probabilities using fractions, decimals and percentages (ACMSP144)
Probability
6 direct matches to ACMSP144 | 13 other related resources
Look at results in a frequency graph compiled after testing an unseen spinner. Work out the likely proportions of colours in the mystery spinner. Use a tool to build a new spinner (a dial with a pointer). Choose up to five equal-sized sectors. Fill the sectors with up to five colours. For example, make a five-part spinner ...
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...
Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare ...
This 2-week unit unit develops the big idea that visual representations help us understand aspects of our world. Students are provided opportunities to: use directional language to interpret and locate positions on a grid map; predict and describe possible outcomes from chance experiments; use visualisation, language and ...
Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.
In this lesson, students conduct a statistical investigation to gather data to evaluate how well an artificial intelligence (AI) model works. Students apply their knowledge of percentage and use digital tools to record and analyse data. This lesson has cross learning area connections with Digital Technologies.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 6 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
Students conduct chance experiments, record data into a frequency table and represent data using a column graph.
A page with example resources, exemplars and advice to help integrate spreadsheet use in teaching and learning for mathematics. Includes suggestions for use, tutorials and information on research and benefits, plus links to a range of related resources, including a teacher guide for using Microsoft Excel in the classroom. ...
This is a 23-page guide for teachers. This module uses a number of examples to illustrate different types of data and develop the statistical data investigation process. It suggests the following steps: considering the initial questions that motivate an investigation; identifying issues; planning, collecting, handling and ...
The dataset provides information about 780 of the convicts transported to Australia on the First Fleet ships 'Alexander', 'Charlotte', 'Lady Penrhyn', 'Friendship', 'Prince of Wales' and 'Scarborough' in 1788. The dataset includes information on items such as the convict's name, occupation, crime, date of trial and term ...
Explore how kids use their leisure time. Choose questions to ask in a survey. For example, look at the percentages of kids that play tennis, basketball or netball. Examine a table of results. Sort the data and use it to answer questions. Display the results using a suitable type of graph such as a pie chart, bar graph or ...
This resource is a web page containing three dice games to explore chance. Each dice game has simple instructions to play the interactive strategy game. The games provide a useful way to investigate the chance of rolling a particular number after successive trials. This resource is one activity from the NRICH collection.
Even when a maths problem seems simple – for example, the chance of two people sharing a birthday – the maths can run counter to our human intuition. Mathematician Lily Serna poses a maths problem to the Clovelly Bowling Club: how many people do you need to gather to get a 50 per cent chance of any two people in that group ...
Mathematician Adam Spencer answers a question about something called the 'birthday paradox'. Find out what this has to do with birthdays and the number of people in a room.
This is an interactive resource that enables students to conduct virtual probability experiments using a spinner or a pair of dice. The student can manipulate the relative sizes of the different coloured segments of the spinner or the numbers on the faces of the dice to investigate the effect of these changes on probability. ...
This is an interactive game that investigates probability by simulating a two-car race, in which the movements of the cars are based on the roll of a die. Cars advance when certain numbers are rolled, and the student can experiment with probability by selecting which car moves forward for a given outcome of the roll of ...
This is an interactive resource that investigates experimental and theoretical probability based on a spinner. The student can select the number of segments on the spinner and simulate spinning the spinner with a mouse click. The outcome of each trial is recorded in a table along with a comparison between the cumulative ...
This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...