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Health and physical education / Year 5 and 6 / Personal, Social and Community Health / Being healthy, safe and active

Curriculum content descriptions

Investigate community resources and ways to seek help about health, safety and wellbeing (ACPPS053)

Elaborations
  • researching health information sources and places where they can seek help, and prioritising those that are reliable and trustworthy
  • applying criteria to online information to assess the credibility of the information and its relevance to peers
  • creating ways to share information about local services young people can access for help, such as a blog, app or advertisement
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Safety,  Wellbeing,  Social services,  Health promotion

Online

Vitamania: meet the vitamins

Vitamins are essential to our everyday life and wellbeing, yet there are many misconceptions and misunderstandings about vitamins. This lesson plan with supporting video clips, introduces students to 13 different vitamins – what vitamins are, where naturally occurring vitamins come from, how we consume them and why they ...

Interactive

Look both ways- rail safety resource

A Minecraft platform game for students to understand the safe behaviours they should adopt when using crossings at tram platforms and stops. Recommended for independent gameplay, students will need to know how to move around effectively in Minecraft and interact with Non-Playing Characters (NPCs). Students are tasked with ...

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Decision Making

This comprehensive resource teaches students how to make both big and small decision by gathering information, identifying options, weighing options and consequences, and ultimately making choices.

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Cybersmart Challenge

This resource includes teacher-led activities using animated videos to introduce students to key online safety issues including cyberbullying, protecting personal information and sharing images. There are three modules including videos, which can be used as stand-alone lessons or as a series.

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Making good choices online

This presentation explores three different scenarios asking students to place themselves in the shoes of the main character and decide what he should do in each online situation using the think, evaluate, choose (TEC) model.

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Online friends and strangers

This presentation follows the story of a young student who makes a friend online and starts to question their unusual behaviour. Students are encouraged to examine and discuss what to do when an online friendship becomes unsafe or worrying.

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Online boundaries and consent

The activities in this suite are designed to support students as they learn about online consent and permission, and how to define online boundaries.

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Privacy and security

This classroom activity is designed to empower students to protect their online privacy and the personal information that identifies them. Students will learn about the skills required to create safer online environments. The resource includes an animated slide deck video, lesson plan, student worksheet and student follow-up ...

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Years 5–6: Collaborative project

In this scope and sequence unit students use critical thinking to evaluate information online as they conduct research on their digital project, which also gives them opportunity to practise agreed online behaviours and protocols.

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Years 5 and 6: Resilience, Rights and Respectful Relationships

This set of learning materials covers eight topics of Social and Emotional Learning across the Years 5 and 6 levels of schooling. Topics include Emotional Literacy; Personal strengths; Positive Coping; Problem Solving; Stress Management; Help Seeking; Gender and Identity; and Positive Gender Relationships.

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How is technology impacting on our health, safety and wellbeing? – Stage 3

In this unit students investigate how technology impacts their health, safety and wellbeing. Using this information students will be empowered to make personal choices about how they use technology in their daily lives. They will reflect on their use of technology and develop strategies to seek help when needed.

Interactive

Level Up Minecraft

This unit of work involves in-world Minecraft explorations and in-class activity. It is intended for students in regional areas to know and understand the issues that surround safety on and around rail lines. Students consider why there are safety issues, how technical systems at active crossings can go a long way to making ...

Video

Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.