Digital technologies / Year 5 and 6 / Digital Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)

Elaborations
  • applying practices that support the organisation of collaborative problem-solving, for example finding online meeting times that suit all members, and agreeing on ways of protecting files and sharing information digitally with members
  • applying safe practices while participating in online environments, for example checking the default privacy settings to ensure maximum protection of personal details, being aware of online filtering techniques and policies used at school and at home
  • considering ways of managing the use of social media to maintain privacy needs, for example activating privacy settings to avoid divulging personal data such as photographs, addresses and names
  • developing a set of ‘rules’ about appropriate conduct, language and content when communicating online, and using these rules as a basis for resolving ethical dilemmas
  • using digital systems to create web-based information taking into consideration referencing conventions, for example creating a blog, website or online learning space for sharing ideas
  • using a range of communication tools to share ideas and information, for example participating in collaborative online environments
General capabilities
  • Literacy Literacy
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
  • Ethical understanding Ethical understanding
ScOT terms

Cooperation,  Ethics,  Information management,  Social media,  Digital citizenship

Online

Collaborative project

This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Using a relevant context such as disaster management, students ...

Online

Class blog

Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.

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Classroom ideas: Choose your own adventure: years 3-6

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task - Unit plan: Staying fit, healthy and sun-safe

This unit plan outlines how digital systems can be used to encourage fit and healthy activity. It is the first in a series of four resources.

Video

Expert webinar video: In conversation with Paul Mead from She Maps: A wide-ranging discussion from women in Technology and unconscious bias to digital systems and the ethical and safety considerations of using drone technologies

Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...

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Australian Curriculum: Digital Technologies: years 5-6

This PDF provides a line of sight from content descriptions to achievement standards.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: Teacher PowerPoint

This PowerPoint supports the assessment task, Staying fit, healthy and sun-safe. It is the last in a series of four resources.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: Teacher booklet

This document provides suggestions for using digital systems to encourage fit and healthy activity. It is the second in a series of four resources.

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Australian Curriculum: Digital Technologies years 5-6 Digital Systems assessment task: Staying fit, healthy and sun-safe: student task portfolio

This PDF supports the assessment task, Staying fit, healthy and sun-safe. It is the third in a series of four resources.

Online

Digital citizenship

This is a unit for Year 5 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students create a blog, website or contribute to an online learning ...

Online

Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Home energy use

Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.

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Australian Curriculum: Digital Technologies key concepts mapping: years 5-6

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

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Visual programming with Scratch: years 3-6

This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.

Downloadable

Moving a town

This is an illustrated retelling of the engineering decisions made to relocate a town from low to high ground following a dangerous flooding event. Based on a real-life event, the story shows the creativity, innovation and collaboration required to manage the process and focuses on the value engineers brings to the local ...

Online

ThinkKind lesson plan archive

This is a collection of lesson plans addressing the ethical treatment of animals and animal welfare. The archive includes lessons focusing the on animal welfare in food production, the treatment of animals in horse racing and the animal needs. Each lesson contains teacher notes and student resources and is aligned to the ...

Online

Adaptive device design

This activity explores the engineering process behind the development of adaptive devices that serve to help individuals with a wide range of physical challenges adapt to the world and participate fully in society. Students learn about the engineering process to solve problems, and work in teams to improve the design of ...

Online

Sustainable travel

In this sequence of learning, students design and pitch ideas for an app that informs users of the cost associated with various forms of transport. They investigate the costs and environmental impact of forms of transport, including public transport. They then explore ideas for designing an app to allow commuters to track ...

Interactive

Invictus Games Sydney 2018 – Stage 3 – Adaptive sports and games

Everyone can play. That's the message in this Stage 3 unit on adaptive and inclusive sports and games. Adaptive sports are not just for people with a disability, in fact adaptive sports make important changes that allow everyone to play in a fair and fun way. Learn about some of the adaptive sports played at the Invictus ...