Digital technologies / Year 7 and 8 / Digital Technologies Processes and Production Skills

Curriculum content descriptions

Evaluate how student solutions and existing information systems meet needs, are innovative, and take account of future risks and sustainability (ACTDIP031)

Elaborations
  • comparing student solutions with existing solutions that solve similar problems, for example identifying differences in the user interface of two adventure games and explaining how these differences affect the usability or appeal of the game
  • judging the quality of a student solution based on specific criteria such as meeting an economic need or contributing to social sustainability
  • investigating what features of touch input rather than keyboard or mouse input contribute to their success in meeting a wide range of needs, for example mimicking a common movement such as expanding or contracting a hand to change the size of an object on screen, suits users with a range of dexterity
  • evaluating the success of information systems in meeting an economic, environmental or social objective, for example interviewing a local business owner to find out how effectively their information system supports a business objective such as increasing market share
  • considering the effects of e-waste on societies and environments, for example the impacts of toxic chemicals when hardware is disposed of, and the practice of dumping unwanted digital systems overseas, particularly in the Asia region
  • comparing cloud-based information systems to client-based information systems
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
  • Ethical understanding Ethical understanding
Cross-curriculum priorities
ScOT terms

Innovation,  Critical thinking,  Sustainable development,  Information management,  Risk management

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ACARA sample assessment task: years 7-8

This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...

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Classroom ideas: Micro:bit environmental measurement (visual and general-purpose programming): years 5-8

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

Video

An introduction to artificial intelligence and machine learning

This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.

Interactive

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

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Creating a digital start line and finish line with micro:bits: years 7-8

This PDF provides a sequence of activities in which students create algorithms to measure the time taken for a vehicle to travel from a starting line to a finish line. Students connect micro:bits and laser receiver sensors to measure time, then create programs to undertake the timing using visual and general-purpose programming.

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Tutorial: Python

This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.

Video

Artificial Intelligence Explainers: Video 4: AI Explainers | Digital Technologies Hub

Use this video to discuss how Artificial Intelligence (AI) has the potential to be a transformative technology much like introduction of the car, 100 years ago. We also showcase some innovative Australian applications. This is the fourth video in a series. The first three in the series are Introduction to AI & machine ...

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Work sample Years 7 and 8 Digital Technologies: Digital project: website design

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Years 7 and 8 Digital Technologies. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Years 7–8: Collaborative data project

This scope and sequence unit provides an opportunity for students to apply the data-analysis skills from the ‘Working with data’ unit in the context of a digital solution designed, developed and evaluated collaboratively.

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Years 7–8: Creating a digital solution

This scope and sequence unit provides an opportunity for students to apply the skills for understanding and implementing algorithms from the ‘General-purpose programming’ unit in the context of a design project.

Downloadable

DT Challenge - 7/8 Javascript - Space Invaders

In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.

Downloadable

DT Challenge - 7/8 Python - Introduction to Microbit

In this challenge students use the BBC micro:bit as an embedded system to create different pieces of a virtual pet game. Students in the process learn about the micro:bit’s features and can think about how to make their own version of a virtual pet game, or even an entirely new project. Discover how embedded hardware (micro:bit) ...

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Artificial Intelligence Explainers: Video 2: AI in our everyday life | Digital Technologies Hub

In this video we look at the ways AI is making decisions that can affect your daily life. Discover some AI applications that are designed to make our lives easier. See how a machine can be considered smart as it performs human-like behaviours such as recognising speech, text, images and being able to reason. This is the ...

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Artificial Intelligence Explainers: Video 3: AI systems | Digital Technologies Hub

We use examples of home automation and recommender systems to go into more detail about how the AI in these systems work. We also look at filter bubbles and discuss why its important to be aware of potential issues of using these systems. This is the third video in a series. The first two in the series are Introduction ...