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Listed under:  Mathematics  >  Number (Mathematics)  >  Proportions  >  Decimals
Interactive resource

Wishball: thousandths

Test your understanding of decimal place value with numbers that include thousandths. Receive a starting number, such as 3.569, and work towards turning it into a target number, such as 7.832. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. ...

Interactive resource

Swamp survival: hundredths counting

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by either tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals ...

Interactive resource

Swamp survival: hundredths challenge

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look carefully at whole numbers and the tenths or hundredths. Put the decimals in order ...

Interactive resource

Decimaster: match-up 2

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 1 such as 0.7. Adjust units on a range of visual scales and other representations. Work through these representations in any order: common fraction, number line, counting frame, dial, array and pie ...

Interactive resource

Wishball challenge: tenths

Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive resource

Hopper: ultimate

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of decimal fractions or whole numbers to a starting number. For example, 1.72 + (11 x 0.07) = 2.49. Explore the patterns made on a counting grid and number line. Identify counting rules that match ...

Tablet friendly (Interactive resource)

Fraction fiddle: matching cake fractions

Fill orders in a cake shop. Match a fraction to parts of a cake. For example, identify the fraction of a cake remaining after it has had one quarter removed. Check your prediction by making the fraction and seeing what it looks like as part of a circle. Watch the circle change as you adjust the numerals in the numerator ...

Interactive resource

Swamp survival: hundredths patterns

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, skip-counting by tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a skip-counting pattern. Put the decimals ...

Interactive resource

Swamp survival: thousandths counting

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by thousandths to form the path. Compare the decimal fraction on each stepping-stone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals in order from ...

Interactive resource

Decimaster collections: match-up 3

Explore ways of representing decimals using mathematical notation and visual tools. Match a decimal fraction between 0 and 4 such as 2.6. Adjust two sets of units on a range of visual scales and other representations. Work with a random selection of two of these representations: common fraction, number line, counting frame, ...