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Interactive resource

Dragon's jumble: dream: three parts

Help a dragon remember what happened in his dream. View three pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'first', 'then' and 'in the end' to show the order of events. Watch an animation of the completed story, ...

Tablet friendly (Interactive resource)

Dragon's jumble: dream: four parts

Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...

Interactive resource

Dragon's jumble: garden: three parts

Help a dragon remember what happened in his garden. View three pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'first', 'next' and 'finally' to show the order of events. Watch an animation of the completed story, ...

Interactive resource

Wishball: tens

Test your understanding of place value in two-digit numbers. Start with a two-digit whole number such as 57. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, for example 12, using other digits. You can choose ...