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Listed under:  Mathematics  >  Number (Mathematics)  >  Number operations  >  Addition
Interactive resource

Wishball challenge: hundredths

Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive resource

Integer cruncher: addition

Use counters to model the addition of integers, for example (-2)+(+5)=(+3). See the calculations represented in an alternate form on a number line. This learning object is one in a series of four objects.

Interactive resource

Balance the cups: use the rule 1

Put blocks into the cups on the scales to make them balance, using the number rule A = B + C. Use your knowledge of addition to help you work out how many blocks you need in each cup. Finish the number sentence to show an equal number of blocks on each side. This learning object is the first in a series of three learning objects.

Collection

Exploring addition and subtraction

This collection contains 12 digital curriculum resources from the 'Counting beetles' and 'Number trains' series. The collection includes two categories of counting strategies: counting on and back, to give students practice in counting on or back from any number up to 120; and counting using number representations. A third ...

Interactive resource

Counting beetles: solving word problems

Look at a word problem that uses beetles. Use the number line to show how to solve the problem. Watch an animation of the problem on a number line. Make a number sentence to match the number line. This learning object is one in a series of five objects. Three objects in the series are also packaged as a combined learning object.

Tablet friendly (Interactive resource)

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive resource

The part-adder: generate hard sums

Solve addition sums such as 58+27. Use a linear partitioning tool to help solve randomly generated addition sums. Learn strategies to do complex sums in your head. Split a sum into parts that are easy to work with, work out each part and then solve the original calculation. This learning object is one in a series of five objects.

Tablet friendly (Interactive resource)

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Tablet friendly (Interactive resource)

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...