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reSolve: Multiplication - reSolve Fruit Shop

This sequence of two lessons explores the use of arrays to determine how many objects are in a collection. Students use strategies such as skip counting, repeated addition and partitioning the array into smaller parts. They investigate how some numbers can be represented as an array in different ways. They also explore ...

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reSolve: Authentic Problems: Bunches of Balloons

This sequence of three lessons introduces division and multiplication through the context of decorating a room with clusters of balloons. Students carry out an inquiry using a variety of processes associated with multiplication and division such as grouping concrete objects, arrays, repeated addition and skip counting. ...

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reSolve: Multiplication: Making Robots

This sequence of lessons introduces the key idea of multiplication as a Cartesian product, using the language of 'for each'. Students explore the total number of different robots that can be made using three heads, three bodies and three feet. The students represent the different combinations for the robots as array. The ...

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TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...

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TIMES Module 10: Number and Algebra: division of whole numbers - teacher guide

This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.

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TIMES Module 9: Number and Algebra: multiplication of whole numbers - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...

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reSolve: Multiplication - reSolve Bakery

This series of three lessons explores strategies for multi-digit multiplication. Students are presented with a range of problems in the context of a bakery producing arrays of cupcakes. The lessons aim to develop a range of strategies based on the associative and distributive properties of multiplication, moving students ...

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Tiling problem

Use this diagnostic task to assess if students use an array structure when working out how many tiles fit in a rectangle.

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How many clumps?

This series of lessons develops students' skills, knowledge and processes of multiplicative thinking, incoporating a First Nations perspective.

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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Work sample Year 3 Mathematics: Ways to make 18

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Even and Odd Orcharding - Calculate

What makes even numbers special? What makes odd numbers… well… odd? Help these farmers plant their fruit trees in rows and patterns, and see what happens when we add, subtract and multiply different combinations of these numbers together! Use this low threshold, high ceiling task to explore the properties of even and odd numbers.

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Multiplicative thinking involves flexible use of multiplication and division concepts, strategies and representations: Multi-age 3–6 Year A – Unit 13

This multi-age unit develops the big idea that multiplicative thinking involves flexible use of multiplication and division concepts, strategies and representations.

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Patterns have something that repeats over and over and over again: K–2 Year B – Unit 12

This sample multi-age unit develops student knowledge, skills and understanding about repeating patterns, arrays and different ways to present and communicate about data.

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Multiplicative thinking involves flexible use of multiplication and division concepts, strategies and representations: Multi-age 3–6 Year A – Unit 7

This 2-week unit develops the big idea that multiplicative thinking involves flexible use of multiplication and division concepts, strategies and representations.

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reSolve: Multiplication: Trays of Arrays

This sequence of 7 tasks uses the array to explore the distributive and associative properties of multiplication. Students use different strategies to calculate the number of items in arrays, and use mathematical reasoning to explain which strategies are the most useful. Students learn to use the distributive property to ...

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What needs to be measured determines the unit of measure: K–2 Year A – Unit 14

This two-week sample unit develops student knowledge, understanding and skills of measurement.

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Multiplication: reSolve Market

This sequence of 8 tasks builds the mathematical ideas idea of multiplication as ‘how many groups’ and ‘how much in each group’. Students learn that ‘how many groups’ and ‘how much in each group’ is represented in the array, where rows and columns represent factors that can be multiplied to find the product. Through the ...

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Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

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Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...