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Join our host, Ed, as he finds himself in all types of situations where only his knowledge of Maths can help him. From saving the planet from Aliens, to creating a superhero that can stop a strawberry milkshake tidal wave. From searching for buried treasure, to jumping like a daredevil, or planning the greatest circus party ...
This is a 15-page guide for teachers. In the module the formulas for finding the circumference and area of a circle are introduced. The history and significance of the number pi is also included in this module.
What does a daredevil jumps rider need to know about geometry? Find out as we discover angles for take off and for landing. But before we do that sit down for some angles basics! A good place to start is angles of turn through a circle from a 1/4, 1/2, 3/4, all the way to one full turn. See how many each represents as an angle.
In this game from the Torres Strait Islands, a number of players stood in a circle and sang the kai wed (ball song) as they hit a ball up in the air with the palms of their hands. The game was played using the thick, oval, deep-red fruit of the kai tree, which is quite light when dry. This is a hand-hitting (volley) game ...
This is a website designed for both teachers and students that addresses coordinate geometry from the Australian Curriculum for year 9 students. It contains material that shows the connection between algebra and geometry through graphs of lines and curves. There are pages for both teachers and students. The student pages ...