Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.
F-10 Curriculum
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This is a web page consisting of an overview and two illustrations of practice on the GeogSpace website, a resource for teachers. Illustration 1 focuses on the use of inquiry in identifying the ways in which people shape the characteristics of places and the spaces within them, and developing the skill of working collaboratively ...
This web resource is a unit of work that focuses on students writing and performing a group script devised from either 'Knuffle bunny free' by Mo Willems or 'Ox-cart man' by Donald Hall. It is part of Brigham Young University's theatre education database. The resource contains seven lesson plans: Introducing story and devising; ...
This Stage 5 resource supports the introduction of the new history syllabus and dovetails with the World War I Centenary commemorative events and publications. The resource encourages students to think about the motives, controls and restrictions that affected Charles Bean's different representations of Australia's role ...
This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...
This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Indonesian courses. Students work collaboratively to research a topic of cultural interest in Indonesia and make a presentation (digital and/or ...
This resource will lead students in commemorating the centenary of the First World War. Students will develop historical research skills through the investigation of the use of symbols, memorials and the Anzac spirit and their significance in Australia and across the world. The resource will support the introduction of ...
A collaborative resource engaging students in 21st Century Learning skills supporting the use of Google Apps in the classroom. This Stage 5 History resource examines the experiences of Chinese migrants in Colonial Australia. Students play the role of a committee established to investigate the causes of tension between Chinese ...
This resource embeds the use of online collaboration tools and 21st century learning skills in a Stage 5 English project. Students explore the English textual concepts as they collaborate to research and create a personal story. Tasks include analysing a variety of personal stories told in different media and exploring ...
This resource embeds the use of online collaboration tools and 21st century learning skills to support students across Stage 2 English and creative arts (visual arts). It presents students with a real-world challenge to create a class picture book and organise a launch event for the book. Students work collaboratively to ...
This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Japanese courses. Students work collaboratively to research a topic of cultural interest in Japan and make a presentation (digital and/or face-to-face) ...
This Stage 5 resource looks at the Gallipoli campaign through the eyes of soldiers, nurses and the media. Students examine their diaries and letters as well as considering the nature of the warfare and the tactics involved before producing a documentary of the campaign. The resource will support the introduction of the ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...
These seven learning activities focus on discussion using a variety of tools (software) and devices (hardware) and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers facilitate discussion and model questions ...
These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...
In a series of filmed interviews, school leaders discuss the 'game-changing' nature of technology in the classroom and how to practically and theoretically approach technological integration into the curriculum. Using the '8 Forces for leaders of change' to scaffold an approach to leadership and technology, principals and ...
These seven learning activities focus on presentation using a variety of tools (software) and devices (hardware) and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers ask students to present their historical ...
These seven learning activities, which focus on 'models and simulations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist students to interpret, ...
These seven learning activities, which focus on 'presentation' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers present students with models of ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
These seven learning activities, which focus on 'scientific inquiry' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers facilitate the procedures ...