F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.
Count with Dodly and Flynn as they count their clay monsters and their toy dinosaur collection. Count a range of animals including kangaroos, butterflies and whales. Even count backwards as they launch a rocket into space.
Watch Dodly and Flynn at the monster fair investigating ways of representing the numbers from one to five. Two is a double, such as in a double scoop of ice-cream. Tally marks and 'tri' are used as representations of three, while four monster apples are shown as 3 and 1 or 2 and 2.
Dodly and Flynn meet while Flynn is building a model volcano. They count snails and toy dinosaurs and show different ways to represent each of the numbers from six to ten through writing, drawing or sharing between two groups. The Super Seven and others also help out.
Dodly and Flynn explore counting with ordinal numbers from first through to sixth. Investigate the order of ice-cream on an ice-cream cone, sheep being shorn and playing 'pass the parcel'. Where did the missing birthday cake go? Could it be the prize in pass the parcel?
Dodly is trying to keep count of the number of sheep in the backyard. Flynn helps Dodly to keep count by representing the numbers in different ways. They use models, drawings, strokes and numerals to keep count. Also discover the ways different cultures have recorded numbers.
Explore numbers with Flynn and Dodly as they compare their marble collection, dinosaur toys and the noses on Dodly's pictures. Who has more? Who has less? Who has the same? These are questions often asked during an ordinary day. Help Flynn work out how many dinosaurs Dodly has in his bag. Use the clues that Dodly gives Flynn.
This is a web resource that includes student activities and games focusing on collections to 20, accompanied by a teacher guide. Activities cover comparing collections using one-to-one correspondence, ordinal numbers with associated positional words and a game based on the traditional Japanese game of ohajiki. The resource ...
This is a teacher resource that includes a set of student activities focusing on the numbers to 20, accompanied by copy masters and a detailed teacher guide for each activity. The activities cover the sequence of numbers, number names, 1:1 correspondence and recording and representing numbers, and make a connection to Asian ...
This module focuses on repurposing rubbish, giving students the opportunity to consider sustainability and the impact of their lifestyle choices on the environment. Based on the fiction picture book, The Most Magnificent Thing by Ashley Spires, students are encouraged to repurpose recyclable items to create their own most ...
This two-week unit develops student knowledge, understanding and skills of place value and how smaller numbers can be found hiding in bigger numbers.
This sample multi–age unit continues to explore the big idea 'equal means equivalent'.
This two-week unit develops student knowledge, understanding and skills in determining what needs to be measured and the unit of measurement needed. Students are provided opportunities to: use comparative language to describe length; identify and compare the area of similar shapes using comparative language; compare internal ...
This 2-week unit introduces students to the big idea 'What you want to describe decides what unit of measure to use'. Students are provided opportunities to: recognise that the attribute you want to describe informs the unit of measure you use; describe, compare, and order measurable attributes including length, area, volume ...
This two-week unit introduces students to methods of displaying and interpreting sorted data, measuring the duration of time and reading and representing hour time. Students are provided opportunities to: collect, sort and organise data into displays; interpret data through posing and responding to questions; compare the ...
This quick game encourages students to use their fingers to model numbers in different ways.
In this game, students add single digit numbers and subitise domino dot patterns.
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.