F-10 Curriculum (V8)
F-10 Curriculum (V9)
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What is the probability there are at least two people in your class who have the same birthday? If you have at least 23 people in your class, the chances are good. Find out the maths behind this theory.
Check out this probability puzzle that requires you to weigh all the possibilities. Pick the most likely outcome when confronted with a drawer full of loose, unpaired socks! How did Eric come up with a matching pair?
Even when a maths problem seems simple – for example, the chance of two people sharing a birthday – the maths can run counter to our human intuition. Mathematician Lily Serna poses a maths problem to the Clovelly Bowling Club: how many people do you need to gather to get a 50 per cent chance of any two people in that group ...
This is an interactive resource that investigates experimental and theoretical probability based on a spinner. The student can select the number of segments on the spinner and simulate spinning the spinner with a mouse click. The outcome of each trial is recorded in a table along with a comparison between the cumulative ...
This is an interactive game that investigates probability by simulating a two-car race, in which the movements of the cars are based on the roll of a die. Cars advance when certain numbers are rolled, and the student can experiment with probability by selecting which car moves forward for a given outcome of the roll of ...
Mathematician Adam Spencer answers a question about something called the 'birthday paradox'. Find out what this has to do with birthdays and the number of people in a room.
Interactive activities supporting students learning to describe regions of a Venn diagram.
This resource is a web page containing three dice games to explore chance. Each dice game has simple instructions to play the interactive strategy game. The games provide a useful way to investigate the chance of rolling a particular number after successive trials. This resource is one activity from the NRICH collection.
This is a 15-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 8, students see that these are a special case of finding probabilities of events by summing probabilities of the disjoint (or mutually exclusive) outcomes ...
This is a 22-page guide for teachers. The module provides an introduction to set notation and demonstrates its use in logic, probability and functions.
An interactive exploration of Venn diagrams with three attributes.
An interactive resource in which students explore, interpret and draw Venn diagrams with two attributes.
Worked examples and guided exercises to assist students learning to use Venn diagrams as an organiser for solving mathematical problems.
This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...
This is a website designed for both teachers and students that addresses probability from the Australian Curriculum for year 7 students. It contains material on the language of probability, experiments and counting, and the probability of an event, and explains the mathematical use of the terms 'random' and 'randomly'. ...
An interactive exploration of the relationship between Venn diagrams and Two-way tables.
Look at results in a frequency graph compiled after testing an unseen spinner. Work out the likely proportions of colours in the mystery spinner. Use a tool to build a new spinner (a dial with a pointer). Choose up to five equal-sized sectors. Fill the sectors with up to five colours. For example, make a five-part spinner ...
Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare ...
This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...
This 2-week unit unit develops the big idea that visual representations help us understand aspects of our world. Students are provided opportunities to: use directional language to interpret and locate positions on a grid map; predict and describe possible outcomes from chance experiments; use visualisation, language and ...