F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students learn how compound interest works. They explore the difference between simple interest and compound interest, apply compund interest to saving scenarios and calculate the outcomes from different deposit plans with compund interest applied. They then go on to consider the impact of compound interest ...
Plot functions, create tables, add sliders and animate your graphs. Touch points of interest on the graph to show maximums, minimums and points of intersection. Type in an equation and watch the calculator solve the problem. Free when reviewed on 12/5/2015.
This is an interactive game for two students in which they solve algebraic equations, similar to 'Connect four'. The players can choose from problems that are one- or two-step, quadratic, have distributive properties or have variables on both sides, and more than one problem type can be chosen. The length of time each player ...
This sequence of three lessons explores different representations of quadratic functions, with particular emphasis on turning points in quadratic graphs. Students use images of trajectories, inscribe their own curves using Geogebra and then further explore the algebraic representation of their curves. Each lesson is outlined ...
This sequence of two lessons explores exponential functions as seen in the real world, linking the representations of function rules, graphs and tables of values. Students consider real world objects and data that can be described using exponential functions. They use simulations and modelling to investigate transformations, ...
This lesson challenges students to use Pythagoras' Theorem to solve a problem from an ancient Chinese text. They make physical models of the problem and use this to construct a graph. They use algebra skills associated with binomial expansions and simplification of fractions to show that the general solution given in the ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use different representations ...