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Listed under:  Film making
StillImage

Lampascope magic lantern, from 1861

This is a lampascope magic lantern, a slide projector for home use, made after 1861. The lampascope has decorative edges, and the body is striped in various colours, including green, red, yellow and blue. A red cylindrical lens projects from one side, and there is a space behind the lens to insert slides. The lampascope ...

StillImage

Magic lantern, c1908

This is a toy magic lantern - a type of slide projector - manufactured for domestic use. It comprises a box with a section projecting from one side where a lens can be attached. Behind the lens section is a space to insert slides. The lantern is raised slightly, sitting on small decorated legs. One side has a door and a ...

StillImage

Mirroscope magic lantern, 1910

This is a mirroscope magic lantern, a type of image projector, made by Buckeye Stereopticon Company in Cleveland, USA, in 1910.

StillImage

Triunial magic lantern, 1891

This is a triunial magic lantern - a slide projector with three individual projection systems integrated into one unit. Each system has an illuminant, a slide holder and a telescopic barrel containing glass lenses. Originally, the magic lantern was illuminated by oxyhydrogen (limelight), but at some stage all three projection ...

StillImage

Magic lantern glass slide, person with wobbling chin, late 19th century

This is a glass slide for use in a magic lantern projector. It is a colour image of a person with a wobbling chin. The chin was wobbled with mechanical lever.

Interactive resource

Dice duels: load a pair of dice [ESL]

Make biased dice. Weight (load) dice to favour one of the six numbers. For example, load the number five on both dice so that it is three times more likely to come up than any other face. Test ideas about bias by rolling the loaded dice. Examine the sum of the two numbers rolled. Look at demonstrations of the mathematical ...

Interactive resource

Graphing: pie graphs and column graphs

Follow step-by-step demonstrations of how to build pie charts and column graphs.

Interactive resource

Dice duels: airport addition

Move planes along numbered lanes on an airport runway. Add the numbers on a pair of dice to determine which plane takes off. Try to predict which lane is most likely to clear quickly. Explore how many rolls are needed to match a chosen number five times. Look at an explanation of uneven distributions. Compare the theoretical ...

Interactive resource

Dice duels: go-kart race

Race go-karts along a track. Try to pick a winner before the races start. Roll a dice to determine which go-kart moves. Explore how many rolls are needed to complete a race. Work out the least and most rolls possible for two courses. Look at larger samples of race results. Compare the shape of theoretical data distributions ...

Interactive resource

Dice duels: fair or unfair?

Test dice to see if they have been weighted (loaded) to favour one of the six numbers. Explore how many rolls are needed for you to be reasonably sure of a conclusion. Compare the shape of theoretical data distributions with experimental results. This learning object is one in a series of 11 objects.

Interactive resource

Dice duels: uneven distribution

Play a dice game with 11 counters. Try to predict the best positions for the counters before the game starts. Add the numbers on a pair of dice to determine results. Find out whether some numbers come up more often than others. Explore the shape of the results graph. Compare the shape of theoretical data distributions with ...

Interactive resource

Dice duels: lucky 16 game

Play a dice game with 16 counters. Try to predict the best positions for the counters before the game starts. Add the numbers on a pair of dice to determine which counter to remove. Find out whether some numbers are more likely to clear quickly from the the game board. Explore how many rolls are needed to complete a game. ...

Interactive resource

Dice duels: airport subtraction

Move planes along numbered lanes on an airport runway. Subtract the smaller number from the larger number on a pair of dice to determine which plane takes off. Try to predict which lane is most likely to clear quickly. Explore how many rolls are needed to match a chosen number five times. Look at an explanation of uneven ...

Interactive resource

Dice duels

A dice has been weighted (loaded) to favour one of the six numbers. Roll the dice to work out which is the favoured face. Explore how many rolls are needed for you to be reasonably sure of a conclusion. Make biased dice. Test ideas about bias by rolling a loaded dice on its own or with a fair dice. For the dice pair, look ...

Interactive resource

Dice duels: tool

Explore numbers generated by a set of five dice, each having up to 12 faces. Choose how to combine the numbers rolled: add, subtract or multiply. Use the tool to run up to 9999 trials and graph the results. Find out whether some numbers come up more often than others. Compare the shape of theoretical data distributions ...

Interactive resource

Lights, camera, action: editing

Explore how editing helps to tell a story in films. Learn words used to describe transitions and time span of scenes. See how the order of scenes and type of transitions can affect the flow, set a mood and keep an audience interested. Look at ways to create feelings such as excitement, humour or fear. For example, a 'fade-in' ...

Interactive resource

Lights, camera, action: lighting

Explore how lighting effects are used in films to tell a story. Learn words used to describe light levels and lighting effects. See how combinations of lighting can hide or reveal things, set a mood and influence audience feelings. Look at ways to create feelings such as excitement, humour or fear. For example, dim lighting ...

Interactive resource

Random or not: analyse numbers of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: penguin, fish or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 3 penguins, 4 fish and 5 frogs (the most common in this sample). Analyse the results of large ...

Interactive resource

Random or not: analyse numbers of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: penguin or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 5 penguins and 7 frogs (the most common in this sample). Analyse the results of large samples. Compare ...

Interactive resource

Random or not: analyse numbers of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: fish or frog. Notice that frog jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 4 fish and 8 frogs (the most common in a sample). Analyse the results of large samples. Compare the number ...