F-10 Curriculum (V8)
F-10 Curriculum (V9)
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The pigs are playing a game of hide and seek. One pig counts to 100 while all the other pigs go and hide. But where are the hiding pigs? The pig cannot find the hiding pigs so he sets up a table of food to lure the other pigs from their hiding places. The spoken text of this short animated story is featured in speech bubbles ...
How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.
Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
This is a unit of work that uses farming to explore the measurement and geometry concepts of grid references, directional language, area and length. It has a teacher directed task that introduces directional language and grid references and two student work tasks. The work tasks involve designing a farm using a grid and ...
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...
Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
Students describe the location of objects by indicating positions.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
This guide supports teachers to develop students’ geometric understandings.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
Students interpret simple maps and identify the relative positions of key features.
This sample multi–age unit develops student knowledge, understanding, and skills of place value, number representation, and data.
This module focuses on the impact of technology, particularly robots, on our everyday lives. Based on the folktale The Little Red Hen, students are encouraged to create their own automated solution to help the Little Red Hen carry her wheat. The module includes a comprehensive teacher guide, curriculum links, materials ...
This two-week unit develops student knowledge and understanding that skills of collections of 10 are really useful. Students are provided opportunities to: represent numbers in a variety of ways; reason about the way numbers can be combined and separated; use positional language both in a physical world context and in more ...