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Listed under:  Mathematics  >  Number (Mathematics)  >  Numeral systems  >  Place value
Teacher resource

TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

Teacher resource

TIMES Module 5: Number and Algebra: using place value to write numbers - teacher guide

This is a 16-page guide for teachers. a module that introduces place value.

Interactive Resource

Whole numbers level 5: four-digit numbers

This set of online activities focuses on the development and consolidation of number concepts to four digits and beyond. This is the fifth of seven levels in a series focusing on whole numbers to six digits. This level develops ideas about place value, rounding and number notation. Each level includes interactive drills ...

Moving Image

Small scale measurements

What units of measurements do we use to describe incredibly small things like blood cells and atoms? Watch as you are taken on a journey to explain the different units of measurement that we use to describe the very small.

Moving Image

Kids who code will rule the world

We all use computers, but how many people know how to write the code that makes computer programs work? The skill of computer programming is becoming increasingly important in our world. Find out how easy it is to learn to code.

Interactive Resource

Laptop wrap – colour by numbers

A page with a focus on binary and hexadecimal numbers and their relationship to colour displays. Contains supporting activities and links to resources.

Interactive resource

Swamp survival: hundredths counting

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, counting by either tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a counting pattern. Put the decimals ...

Interactive resource

Swamp survival: hundredths patterns

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order, skip-counting by tenths or hundredths to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look for a skip-counting pattern. Put the decimals ...

Interactive resource

Swamp survival: hundredths challenge

Help the boy cross the dangerous swamp by making a path of stepping stones. Place the decimals in an ascending order to form the path. Compare the decimal fraction on each stepping stone to the others to see if it is larger or smaller. Look carefully at whole numbers and the tenths or hundredths. Put the decimals in order ...

Interactive resource

The Metrix: comet

Captain the Metrix spacecraft on a mission to collect valuable minerals from the dust of a comet's tail. Use the metric measurement tables for mass, length and capacity to help you make unit conversions. The decisions you make will impact the success of the mission. (For example, to ensure a successful launch, select the ...

Interactive resource

The Metrix: asteroid

Captain the Metrix spacecraft on a mission to save Earth from an asteroid collision. Use the metric measurement tables for mass, length and volume to help you make unit conversions. Some of these will involve rates, such as speed and frequency. (For example, to ensure a successful launch, select the rate of concentration ...

Interactive resource

The Metrix: comet: decimals

Captain the Metrix spacecraft on a mission to collect valuable minerals from the dust of a comet's tail. Use the metric measurement tables for mass, length and capacity to help you make unit conversions involving decimal numbers. The decisions you make will impact the success of the mission. (For example, to capture mineral ...

Interactive resource

The Metrix: new planet: decimals

Captain the Metrix spacecraft on its mission to a new planet. Use the metric measurement tables for length, area and volume, plus your knowledge of decimal numbers, to help you make decisions about the spacecraft's launch, flight and landing. (For example, convert 350 cm2 to m2 to select a solar panel to replace the one ...

Interactive resource

The Metrix: asteroid: decimals

Captain the Metrix spacecraft on its mission to save Earth from an asteroid collision. Use the metric measurement tables for mass, length and volume to help you make metric unit conversions involving decimal numbers. Some of these will involve rates, such as speed and frequency. (For example, to blow up the asteroid, find ...

Assessment resource

Number trains: counting on: assessment

Test your understanding of whole numbers in a variety of representations (number words, numerals, dice dots, ten-frames). Arrange train carriages in sequence according to numbers represented on their sides. For example, arrange four carriages into the sequence 8, 9, 10, 11. Identify the numbers that come before and after ...

Tablet friendly (Interactive resource)

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Tablet friendly (Interactive resource)

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive resource

Wishball: tens

Test your understanding of place value in two-digit numbers. Start with a two-digit whole number such as 57. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, for example 12, using other digits. You can choose ...

Tablet friendly (Interactive resource)

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive resource

Wishball: tournament

Challenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target number. For example, receive a starting number of 39.61. Spin the number 5 and decide whether to add or subtract 0.05, 0.5, 5 or 50 to reach your target number of 70.12 ...