F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.
Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?
Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?
Peg and Cat use a pattern to decorate a cake. See what type of pattern they use.
Peg, Cat and her neighbour Lady Viv sort and recycle junk left behind in the field. Not only does this clip show how important recycling is it also can be used to discuss organising information and graphing.
Follow three young bird watchers as they count how many birds they can find outside. They count how many bird types they see and then record their observations in a table.
Students collect simple data from questions asked and display simple data in a picture graph or column graph.
This set of learning activities challenges students to design shoes using recycled materials. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable module template, is supported by online professional ...
This scope and sequence unit introduces students to exploring how data – such as a picture, object or symbol – can be used to communicate an idea or observation. They represent data with familiar objects, and identify the features that can help us differentiate one object from the other.
In this scope and sequence unit students represent objects, ideas and events as pictures, symbols, numbers and words. Students represent the data they have acquired in different ways.
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.