Close message Scootle maintenance is scheduled to occur on Thursday, 12 December 2019. There could be intermittent downtime for one hour from 2.30 pm to 3.30 pm (AEDT). We apologise for any inconvenience caused.

Search results

Refine results by

Year level
Resource type
Learning area

Refine by topic

Main topic Specific topic Related topic
Listed under:  Mathematics  >  Statistics and probability  >  Probability  >  Randomness
Interactive resource

Random or not: explore numbers of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: penguin, fish or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 3 penguins, 4 fish and 5 frogs (the most common in a sample). Manually choose jube types for ...

Interactive resource

Random or not: explore numbers of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: penguin or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 5 penguins and 7 frogs (the most common in a sample). Manually choose jube types for a new packet. Explore ...

Interactive resource

Random or not: explore numbers of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: fish or frog. Notice that frog jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 4 fish and 8 frogs (the most common in a sample). Manually choose jube types for a new packet. Explore the ...

Interactive resource

Random or not: analyse numbers of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: penguin, fish or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 3 penguins, 4 fish and 5 frogs (the most common in this sample). Analyse the results of large ...

Interactive resource

Random or not: analyse numbers of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: penguin or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 5 penguins and 7 frogs (the most common in this sample). Analyse the results of large samples. Compare ...

Interactive resource

Random or not: analyse numbers of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: fish or frog. Notice that frog jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 4 fish and 8 frogs (the most common in a sample). Analyse the results of large samples. Compare the number ...

Interactive resource

Random or not: explore runs of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: kookaburra, koala and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 frog jubes occurring in a row. Manually choose jube types for a new packet. Explore ...

Interactive resource

Random or not: explore runs of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 kookaburra jubes occurring in a row. Manually choose jube types for a new packet. Explore the ...

Interactive resource

Random or not: explore runs of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and koala. Notice that koala jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 koala jubes occurring in a row. Manually choose jube types for a new packet. Explore the longest ...

Interactive resource

Random or not: explore alternating jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and kiwi. Notice that kiwi jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in alternating sequences of jube types such as kiwi, kookaburra, kiwi, kookaburra, kiwi (run of 5). Manually choose jube types for a ...

Interactive resource

Random or not: explore alternating jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as kookaburra, kiwi, kookaburra, kiwi (run of 4). Manually choose jube types for a new packet. Explore ...

Interactive resource

Random or not: analyse runs of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: kookaburra, koala and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 koala jubes occurring in a row. Analyse the results of large samples. Compare the longest ...

Interactive resource

Random or not: analyse runs of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 kiwi jubes occurring in a row. Analyse the results of large samples. Compare the longest runs ...

Interactive resource

Random or not: analyse runs of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and koala. Notice that koala jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 koala jubes occurring in a row. Analyse the results of large samples. Compare the longest runs ...

Interactive resource

Random or not: analyse alternating jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and koala. Notice that koala jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as koala, kookaburra, koala, kookaburra, koala (run of 5). Analyse the results of large samples. Compare ...

Interactive resource

Random or not: analyse alternating jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as kookaburra, kiwi, kookaburra, kiwi (run of 4). Analyse the results of large samples. Compare the ...

Interactive resource

Wishball: thousandths

Test your understanding of decimal place value with numbers that include thousandths. Receive a starting number, such as 3.569, and work towards turning it into a target number, such as 7.832. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. ...

Interactive resource

Random or not: open investigations

Test a machine that randomly packages two or three types of fruit jubes: penguin, fish and frog. Choose the ratio that each jube type is likely to be produced within a packet of 12 jubes. For example, choose a 2:1 ratio so that penguin jubes are twice as likely to be produced as fish jubes. Look at numbers of the most common ...

Interactive resource

Wishball challenge: tenths

Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive resource

Wishball challenge: hundredths

Test your understanding of decimal place value with numbers that include hundredths. Receive a starting number, such as 46.87, and work towards turning it into a target number, such as 85.32. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...