Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.
F-10 Curriculum
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This is a 29-page guide for teachers. It introduces graphing of quadratic functions.
This is a 41-page guide for teachers. It contains an introduction to scale drawings and similarity, and in particular the tests for triangles to be considered similar. Applications of similarity are included throughout the module.
This is the second in a series of Syllabus bites related to transformations on the Cartesian plane. This Bite covers reflection of points.
The fifth in a series of Syllabus bites related to transformations on the Cartesian plane. This bite covers combinations (composition) of transformations.
This is the third in a series of Syllabus bites related to transformations on the Cartesian plane. Students further their understanding of translation and reflection and explore relationships between these two transformations.
This sequence of three lessons explores transformation and symmetry by engaging students in the design of friezes. Students are introduced to simple friezes, how reflections, rotations and translations are combined to create design elements, explore real frieze examples from furnishings in Parliament House and tyres, then ...
This sequence of three lessons explores shape properties and skills in manipulating shapes using transformations. Students create two-dimensional shapes by joining pins on a circular geoboard, explore the different shapes that can be made by joining together a set number of identical equilateral triangles and investigate ...
These seven learning activities, which focus on 'open-ended tasks' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use investigations in order ...
Position two simple shapes to form an overlap, then cut out that new shape. For example, lay a rectangle over a circle to make a semicircle. Make several shapes. Rotate the shapes and move them around to make pictures. Build a new picture or match an existing picture such as a fish or a truck.