Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.
F-10 Curriculum
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This is a teacher resource for inference for means consisting of a website and a PDF with identical content. It contains a discussion of the sample mean as a point estimate of the population mean, sampling from symmetric distributions, sampling from assymetric distributions, the central limit theorem and confidence intervals.
Mathematician Adam Spencer answers a question about something called the 'birthday paradox'. Find out what this has to do with birthdays and the number of people in a room.
In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...
This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...
Even when a maths problem seems simple – for example, the chance of two people sharing a birthday – the maths can run counter to our human intuition. Mathematician Lily Serna poses a maths problem to the Clovelly Bowling Club: how many people do you need to gather to get a 50 per cent chance of any two people in that group ...
This is a colour photograph of marine scientist Dr Candida Savage taking samples from the ocean off Stewart Island, New Zealand. In the image, Dr Savage appears to be placing samples into microtubes and placing the microtubes into a microtube storage container. Dr Savage is sitting on a jetty by the ocean.
The dataset provides statistics about the population of Australia in terms of age and sex from 1901 to 2014. It is made available by the Australian Bureau of Statistics (ABS). The dataset is in MS Excel format.
This is a resource about investigating the properties of wood. Intended for use as one or two lessons for years 7 to 10 students, the resource consists of information and practical activities. Text, still images, tables and formulae are provided about the density and compressive strength of wood from different trees; moisture ...
This is a teacher resource for random sampling consisting of a website and a PDF with identical content. All of the topics in probability and statistics in the Australian Curriculum: Mathematics require an understanding of random sampling. The content of the resource enables teachers to become familiar with random sampling ...
This lesson introduces students to informally conducting experiments to test hypotheses. Students test whether they can taste the difference between tap and bottled water by collecting and interrogating experimental data. They then compare their findings with the likelihood of their findings being obtained by chance. The ...
Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.
Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare ...
Explore how kids use their leisure time. Choose questions to ask in a survey. For example, look at the percentages of kids that play tennis, basketball or netball. Examine a table of results. Sort the data and use it to answer questions. Display the results using a suitable type of graph such as a pie chart, bar graph or ...
Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...
Look at results in a frequency graph compiled after testing an unseen spinner. Work out the likely proportions of colours in the mystery spinner. Use a tool to build a new spinner (a dial with a pointer). Choose up to five equal-sized sectors. Fill the sectors with up to five colours. For example, make a five-part spinner ...