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In recent years, new technologies have helped us respond to natural disasters more quickly by providing up-to-date information as it becomes available. What if we could take this one step further with new technologies that can also predict disasters? Learn how Spark, which uses our existing knowledge of bushfire behaviours ...
Discover a method for catching eels while watching how archaeologist Dr Heather Builth works scientifically, at Lake Condah to determine whether the Gunditjmara community were truly nomadic or used advanced farming techniques to support their way of life.
This is a problem-solving activity in which students are engaged in a challenge is to control virtual bridges using expansion and contraction so that a car can pass over them. In so doing they learn about the expansion of solids, liquids and gases when heated is applied. Students need to understand how a bimetallic strip works.
An interactive simulation in which students use Pythagoras' theorem can be used to find distances.
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...