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Listed under:  Probability

### Introducing chance - Years 2 to 4

This collection of ten learning objects introduces chance - the likelihood of an event occurring - mostly in qualitative terms. Objects in the first category, theoretical or random chance, emphasise the difference between experimental and theoretical probability. Objects in the second category, spinners, utilise frequency ...

### Make your own luck - unit of work

This unit explores the mathematics of chance, the notion of probability and how we can influence these factors.

### Chances are - unit of work

This unit explores the mathematics of chance. Discover the language of chance and how it affects our decisions. Explore the notion of probability, and how we can influence this.

### What's the chance?

What is the chance for Flynn and Dodly that it will rain at the beach? Dodly takes his umbrella and gumboots just in case it rains, and his scarf and gloves in case it gets cold. Explore the language of chance with the two monsters. What is the chance Dodly will pick a blue lolly out of the bag of four lollies?

### The giraffe ate it

When something has no chance of happening we say its impossible. Sometimes the chance of something happening is unlikely. Listen to these excuses explaining why the host did not do his homework. Which of his excuses might the teacher think, the chance of this happening is ... 'possible'?

### Chance and playing with dice

Have you ever played a game that required you to roll a dice? Did you know that you have equal chances of rolling any of the six numbers? Can you think of another experiment where you have an equal chance of getting one result or the other?

### Data - Years 5 and 6

The 11 learning objects in this collection relate to the use, collection, display, comparison and interpretation of statistical data. Objects in the first category, statistical graphs, enable students to compare and use a broad range of statistical graphs appropriately. Objects in the second category, surveys, explore and ...

### HOTmaths: exploring relative frequency: solution sheet

This resource provides further information about the tasks in the learning object 'HOTmaths: exploring relative frequency', as well as solutions for the tasks.

### HOTmaths: using relative frequency: solution sheet

This resource provides examples of possible solutions for each task in the learning object 'HOTmaths: using relative frequency'.

### Coin on a chessboard - mathematics activities

This photograph of a coin on a chessboard seems unrelated to anything more mathematical than the counting of squares or lines crossed by the coin. However, examining the results of repeatedly tossing this coin on the board takes the observer into the novel world of geometric probability. Teachers are encouraged to scan ...

### Take a chance - unit of work

This unit provides students with a real life context to investigate the language of chance and how events may be manipulated to alter the chance of something happening. It also introduces the use of fractions, decimals and percentages when looking at probability.

### Language of chance - unit of work

This unit provides students with a real life context to investigate the language of chance.

### Games of chance - unit of work

This unit provides students with a real life context to investigate chance by exploring and creating games of chance.

### Random or not: explore numbers of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: penguin or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 5 penguins and 7 frogs (the most common in a sample). Manually choose jube types for a new packet. Explore ...

### Random or not: explore numbers of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: fish or frog. Notice that frog jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 4 fish and 8 frogs (the most common in a sample). Manually choose jube types for a new packet. Explore the ...

### Random or not: analyse numbers of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: penguin, fish or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 3 penguins, 4 fish and 5 frogs (the most common in this sample). Analyse the results of large ...

### Random or not: analyse numbers of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: penguin or frog. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 5 penguins and 7 frogs (the most common in this sample). Analyse the results of large samples. Compare ...

### Random or not: analyse numbers of jubes (2:1)

Test a machine that randomly packages two types of fruit jubes: fish or frog. Notice that frog jubes are twice as likely to be produced within a packet of 12 jubes. Look at patterns in numbers of jube types, such as 4 fish and 8 frogs (the most common in a sample). Analyse the results of large samples. Compare the number ...

### Random or not: explore runs of jubes (1:1:1)

Test a machine that randomly packages three types of fruit jubes: kookaburra, koala and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 frog jubes occurring in a row. Manually choose jube types for a new packet. Explore ...

### Random or not: explore runs of jubes (1:1)

Test a machine that randomly packages two types of fruit jubes: kookaburra and kiwi. Notice that each jube type is equally likely to be produced within a packet of 12 jubes. Look at patterns in sequences of jube types such as 3 kookaburra jubes occurring in a row. Manually choose jube types for a new packet. Explore the ...