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Classroom ideas: Choose your own adventure: years 3-6

TLF ID A002177

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.





Educational details

Educational value
  • Teaching and learning
Year level

3; 4; 5; 6

Learning area
  • Technologies
  • Digital Technologies

Other details

Contributors
  • Author
  • Name: Australian Curriculum, Assessment and Reporting Authority
  • Organization: Australian Curriculum, Assessment and Reporting Authority
  • Description: Author
  • Contributor
  • Name: Australian Curriculum, Assessment and Reporting Authority
  • Organization: Australian Curriculum, Assessment and Reporting Authority
  • Description: Author
  • Address: AUSTRALIA
  • URL: https://www.acara.edu.au/
  • Publisher
  • Name: Australian Curriculum, Assessment and Reporting Authority
  • Organization: Australian Curriculum, Assessment and Reporting Authority
  • Description: Publisher
  • Address: AUSTRALIA
  • URL: https://www.acara.edu.au/
  • Resource metadata contributed by
  • Name: Education Services Australia Ltd
  • Organisation: Education Services Australia Ltd
  • Address: AUSTRALIA
  • URL: www.esa.edu.au
Access profile
  • Unknown
Learning Resource Type
  • Text
Rights
  • Australian Government Department of Education and Training Creative Commons Attribution 4.0