# The foul food maker: questions 1

TLF ID L212

Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare actual results with theoretical probability. Look at data tables that describe probability using fractions, decimals and percentages.

#### Educational details

Key learning objectives
• Students match probability situations with everyday chance words.
• Students explore the tension between theoretical probability and randomness.
• Students explore variations in samples and compare these with the theoretical result.
Educational value
• Poses a series of questions (using the language of chance) about theoretical outcomes, inviting student response.
• Provides immediate feedback in response to student answers.
• Enables students to compare theoretical and experimental probability via tables and graphs.
• Provides the opportunity for students to conduct and record results of repeated trials of 100 outcomes.
• Links the frequency of experimental outcomes with the associated fractional, decimal and percentage probability values.
• Provides students with the opportunity to print theoretical and experimental probability tables.
Year level

6

Learning area
• mathematics
Strand
• Mathematics/Number and algebra
• Mathematics/Statistics and probability
Concept
• Mathematics/Estimating (Mathematics)
• Mathematics/Percentages
• Mathematics/Mathematical language
• Mathematics/Odds
• Mathematics/Probability
• Mathematics/Impossible outcomes
• Mathematics/Likelihood
• Mathematics/Equivalence
• Mathematics/Estimation
• Mathematics/Fractions
• Mathematics/Experiments
• Mathematics/Decimal system
• Mathematics/Certain outcomes
• Mathematics/Random events
• Mathematics/Theoretical probabilities
• Mathematics/Sampling
• Mathematics/Statistics
Skill
• Analysis;
• Application;
• Comprehension;
• Knowledge
Student activity
• Interactives;
• Analysis;
• Experiment;
• Modelling
Learning design
• Independent learning;
• Experiential learning;
• Problem solving;
• Visual learning

#### Other details

Contributors
• Technical implementer
• Subject matter expert
• Publisher
• Date of contribution: 2016-09-28
• Name: Education Services Australia
• Organisation: Education Services Australia
• Address: Melbourne VIC 3000 AUSTRALIA
• URL: www.esa.edu.au/
• Date of contribution: 2016-09-28
• Name: Education Services Australia
• Organisation: Education Services Australia
• URL: www.esa.edu.au
• Name: Education Services Australia
• Organisation: Education Services Australia
• URL: www.esa.edu.au
Access profile
• Device independence
• Hearing independence
Learning resource type
• Tablet friendly (Interactive resource)
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