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Listed under:  Mathematics  >  Statistics and probability  >  Probability  >  Likelihood
Downloadable

Lucky dip

Students conduct chance experiments and play chance-related games to generate data, which they represent and interpret.

Downloadable

Loaded dice

Students conduct chance experiments, record data into a frequency table and represent data using a column graph.

Online

Possible outcomes: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Possible outcomes. Students develop their knowledge of the language of chance, which is a subjective, informal estimate. Students learn to describe events as impossible, unlikely, likely, even chance, highly likely and certain.

Online

Conduct chance experiments: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Conduct chance experiments. Students conduct repeated chance experiments. They can identify and describe possible outcomes and record the results of the chance experiments. Students then compare results of trials and discuss the variation. It is expected that students ...

Text

Coin Toss - Calculate

The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.

Video

What Are the Chances?

Do you know what chance is? It's the probability or the likelihood of something happening. Watch this video as Grace explains the probability of picking a red marble out of a bowl. What's the probability of picking a green marble?

Video

Comparing chance

A simple interactive simulation in which students compare probabilities.

Online

Always, sometimes, never

This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...

Interactive

The foul food maker: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...

Interactive

Mystery spinner: challenge

Look at results in a frequency graph compiled after testing an unseen spinner. Work out the likely proportions of colours in the mystery spinner. Use a tool to build a new spinner (a dial with a pointer). Choose up to five equal-sized sectors. Fill the sectors with up to five colours. For example, make a five-part spinner ...