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User interface design: Controllers for all

In this lesson, students design and implement a new user-interface that allows a user to interact with a digital program. This lesson idea was created by Rebecca Vivian.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

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Planning an action research project to facilitate implementation of Digital Technologies

This document includes ideas for planning and developing action research projects to facilitate implementation of digital technologies.

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DTiF in conversation with Save the Bilby Fund – Background information on the Save the Bilby Fund

Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...

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Casino West Public School reflects on learning during the DTiF project

In this audio file teachers from Casino West PS share their experiences in developing a Digital Technologies program in the school, They chose to focus on creative and critical thinking.

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St James Catholic College – PL ecosystem

This document illustrates the network of people and resources that make up St James Catholic College's Professional Learning ecosystem.

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Bethany Christian School – Progress report 3

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the third in a series of four.

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Green Hill Public School – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Green Hill Public School's participation in the Digital Technologies in Focus project.

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South Kalgoorlie Primary School – PL ecosystem

This document illustrates the network of people and resources that make up South Kalgoorlie Primary School's Professional Learning ecosystem.

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Wodonga South Primary School

Wodonga South Primary School caters for students in years F-6 and has approximately 540 students. Simon Collier is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school have chosen to focus their project on professional learning ...

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Archived newsletters

This webpage features archived newsletters from the Digital Technologies in Focus project. The newsletters include information about schools' projects, assessment tasks, the Australian Curriculum and resources.

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Wodonga South Primary School – Timeline

This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.

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Green Hill Public School – Progress report 2

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of three.

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South Kalgoorlie Primary School – Progress report 1

This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the first in a series of four.

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Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Classroom ideas: Micro:bit environmental measurement (visual and general-purpose programming): years 5-8

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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Rosicka review: STEM practices in primary schools

This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.