F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the third in a series of four.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.
Wodonga South Primary School caters for students in years F-6 and has approximately 540 students. Simon Collier is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school have chosen to focus their project on professional learning ...
The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the third in a series of four.
St Mary’s Primary School, Moruya, is a small school on the south coast of New South Wales on the Traditional Lands of the Yuin Peoples. Established in 1847, it has about 250 students enrolled, 15 per cent of whom identify as Aboriginal and or Torres Strait Islander. Kim Vernon is the curriculum officer who works with the ...
This document illustrates the network of people and resources that make up St Mary's Primary School's Professional Learning ecosystem.
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.
This webpage provides details of ten workshops that focus on understanding and implementing the Australian Curriculum: Digital Technologies. The workshops are provided for Digital Technologies in Focus project schools and, where possible, schools not involved in the project.
Sometimes we write and post things on social media in a hurry. Such posts can hurt people and even make them feel bullied. Wouldn't it be great if an Artificial Intelligence application could check our posts as we write them, and warn us if they were potentially hurtful?
This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...
Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.
Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...
In this lesson sequence students design, build and evaluate their own database and perform queries and build reports based on that database. Students should have prior experience creating a flat file database.
Looking for a simple project to get you started in Scratch? Add characters, animate them, create and share your own interactive Holiday Card.
Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.
Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!
Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Make the images and objects in your project change colour when they are clicked!