F-10 Curriculum (V8)
F-10 Curriculum (V9)
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There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.
Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down
So, you have your new project in Scratch - now it's time to add a Sprite!
Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.
Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!
Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card
Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
Make your Sprite jump, move, say something or change costume.
This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
This PowerPoint explains the benefits and techniques of literature reviews.
This article explores the types of systems in our world, their characteristics and how our behaviour can initiate and respond to changes in their performance. The author differentiates between systems thinking and a system and elaborates on those factors that contribute to systemic behaviour.
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence with Simon Collier and a student.
Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.
This PDF lists seven ways in which schools can support the Digital Technologies curriculum
Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.