F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...
Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.
In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.
Nathan Alison from Digital Learning and Teaching Victoria (DLTV) explains what systems thinking is and how it is used in the context of Digital Technologies. Nathan explains what we need to consider when teaching digital systems, covering topics such as networks, hardware and software protocols, people and processes.
This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This set of printable cards provides definitions of six aspects of computational thinking.
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...
This unit of work is designed to help students understand cane toads and their threat to the Australian environment and agricultural production. Why some animals are to be protected and others need to be eradicated. The resource includes a teacher guide, student learning journal and a PowerPoint presentation.
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund explain how important digital technologies are in the campaign to save the bilby from extinction. The video explains how digital systems are used to collect and visualise data and help eradicate threats ...
This planning resource for Year 4 is for the topic of Interpret and compare data displays. Students build on their use of data displays (visualisations) as well as extending their interpretation of data displays. The focus is to compare different representations of a dataset and analyse the effectiveness of different displays. ...
Browse assessment resources.
This infographic provides an overview overview of the concepts related to computational thinking.
This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.
This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.
This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.
Dr Karen Joyce from STEM education provider She Maps discusses geospatial mapping and methods for teaching underpinning concepts to primary, secondary and tertiary students. Her presentation provides opportunities to think about how we might teach digital systems, data collection and interpretation to our students in context.
This Manual assists teachers and students establish butterfly gardens in their schoolgrounds. It provides information about butterfly lifecycles, habitats, adaptations, and requirements to live. The manual also provides local Indigenous perspectives of butterflies, along with useful links to websites. The manual accompanies ...
This activity outlines the process to undertake a biosecurity surveillance of a school environment. The teacher guide, slides and student sheets identify some invasive pests that represent a threat to NSW agriculture including cane toads, fire ants and exotic bees. The activity could be adapted for other locations.
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.