F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Your search returned 223 results
This resource provides strategies for assessing students' ability to interpret, process, analyse and represent data using spreadsheets, pivot tables, plotting data and scripting activities. A link to a data set from a koala hospital provides extensive data for students to use. The resource includes maps, graphs and charts, ...
This document presents the milestones in Bethany Christian School's participation in the Digital Technologies in Focus project.
This infographic provides an overview overview of the concepts related to computational thinking.
This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...
Resource description This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability ...
This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.
This PDF provides suggestions for using bread tags and plastic bottle caps to collect, organise and represent data.
This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.
This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.
This PDF provides activities for collecting, analysing and representing data about litter in the local community. It prompts students to consider the implications of rubbish in the local environment, and suggests actions students can take in order to reduce litter.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.
This document provides suggestions for using digital systems to encourage fit and healthy activity. It is the second in a series of four resources.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.
This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.
This PowerPoint supports the years 5-6 assessment task, How do digital systems represent data?
This PDF supports the assessment task, Staying fit, healthy and sun-safe. It is the third in a series of four resources.