F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
This resource is a website supporting teachers and students of the Australian Curriculum: History in Year 1. Includes teacher support, curriculum connections and ready-to-use digital resources about the present, past and future and about differences between their own lives and those of people in the past.
This is a Bureau of Meteorology (BOM) student worksheet about weather. The worksheet includes an aim, an introduction explaining what weather is and a series of questions about weather for students to respond to using pictures and words. Some of the questions are about what sort of clothes the students would wear and games ...
In some parts of Australia children were allowed to use the bullroarer (whirlers), or small versions of it, as a source of amusement. In other areas the bullroarer had a special significance and was not used as a ‘toy’. In parts of Victoria a bullroarer called the kandomarngutta was used. This was a thin piece of wood, ...
Discover a world of ancient Roman entertainment that was, in some respects, remarkably similar to modern times and gruesomely different in others. In this clip, find out about such things as the games children played and the meals they ate. Also explore the types of entertainment they enjoyed at the theatre, Circus Maximus ...
In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...