F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 138 results
Jennifer Hemer from Natural Resource Management Tasmania explains what's happening in the seafood industry in her state and how digital technologies are used to make the industry more sustainable.
This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.
This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This PDF provides a line of sight from content descriptions to achievement standards.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, information for parents and teachers, the Australian Curriculum, and useful resources.
This set of printable cards provides definitions of six aspects of computational thinking.
Meet Kevin Systrom and Piper Hanson as they explain how digital images work. What are pixels, those tiny dots of light, made from? How are colours created and represented? What does Kevin say about the way mathematical functions are used to create different image filters. What is the difference between image resolution ...
The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...
This resource for teachers is a visual arts unit that leads to a resolved two-dimensional self-portrait on paper. The unit combines the techniques of drawing and painting and explores the concept of a personal environment. It is in four parts: exploring examples of portraits by artists across history; developing line-drawn ...
This teacher resource describes a strategy to build the pedagogy of teachers to support the numeracy skills of students in years 3-8 in selected schools in the ACT. The resource describes the Middle Years Mental Computation (MYMC) strategy, including the MYMC assessment tool and professional learning modules. It explains ...
This teacher resource describes a strategy to improve the numeracy levels of low-achieving Aboriginal students in 12 remote Aboriginal Independent Community Schools (AICS) in Western Australia. The method section describes the development of an online portal; professional development for teachers, principals and Aboriginal ...
This teacher resource describes strategies used in a whole-school initiative to improve numeracy outcomes in Wallaroo Mines Primary School, South Australia. The school used a coaching strategy - along with the Big Ideas in Number strategy (Siemon 2006). The strategies included diagnostic tools, teacher professional learning, ...
Have you ever used a YouTube video or podcast on the internet to learn a new skill? Perhaps to learn how to play the guitar or to do new skateboard tricks or dance moves? Find out how one school in Italy uses podcasts to jazz up its lessons.
This website provides teacher notes and student materials to introduce students to Alice, a object-oriented 3D programming environment designed specifically to engage students with computer programming using a story-telling context. The resources are provided in a downloadable zipped package that includes the free Java-based ...
This teacher resource describes how a cluster of four primary schools in Launceston, Tasmania, worked together to explore the potential of mobile technologies to engage reluctant and low-achieving readers in year 6. The program they developed exposed students to a range of multimodal texts, developed their understanding ...
These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...